Angeldust

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DEV: WebGL version

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# 281

par

Firefly

1 jour plus tôt


@ritpop: I'll probably change the glow back to take lines into account so sprites don't lose all definition when glowing. @Both: Consider these sprite coloring artifacts a known issue for now. I'll have to rework the artwork to fix this. The rendering itself is as intended; compare to (GM) SodaMeow's screenshots with the black squares and artifacts—those are not intended. @Loki The Witful: Is the sitting jitter new specifically in this version? As for the lava: this is its new, intended, structurally different look.


# 282

par

Loki The Witful

1 jour plus tôt


@Firefly: Yes the jittering when sitting and moving is new to thew webgl-gpu Demo of webgl-gpu vs webgl-new https://imgur.com/a/xp0iShR


# 283

par

Firefly

6 heures plus tôt


@Loki The Witful: Thanks for the videos! Stepping frame by frame I believe that both versions have jitter, just more pronounced in 'gpu' vs 'new'. I'll see what I can I do about it. @(GM) SodaMeow: Forgot to ask, are the black artifacts and squares you see around the sprites in the user interface moving around very quickly, or slowly, or not at all?


# 284

par

(GM) SodaMeow

11 minutes plus tôt


The dots on the map moves around quick, like ants. The quest map with the creature picture is still. https://imgur.com/Amjr69X in sign in- the dots on the hero move around a bit. https://imgur.com/JRVHhcW Hope this helps. Thank you for checking.


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