Angeldust

YouTube Twitch Facebook Instagram Discord Twitter
Steam (Windows, macOS, Linux) Windows iTunes App Store

DEV: WebGL version

dans English dans Forums





Message 321–325 sur 325

Précédent « 1 2 331 32 33


# 321

par

Adede

4 jours plus tôt


Hello Firefly , in the new WebGL (link from your last post) I cannot sign in. In the version: https://angeldu.st/static/webgl-gpu the colors are to bright, like a overexposed picture, especially in the region "Aurora". The water is fine. And another question: did you change the menu for the option the last days relating the cinematic mode . In the morning I had problems and now they are gone. Thanks Adede


# 322

par

Loki The Witful

4 jours plus tôt


Oh, I do believe webgl-gpu is no longer needed so it was taken down, if you want all the cool effects use webgl-new. https://angeldu.st/static/webgl-new/ Also you might need to clear some old cache for some of the effects to change or happen from time to time depending on what browser you are using and how often webgl is updated.


# 323

par

Firefly

3 jours plus tôt


@Adede: Thanks for the feedback on the visuals! For more testing, we're down to two WebGL versions, I confirmed both to be working: https://angeldu.st/static/webgl/ https://angeldu.st/static/webgl-new/ The 'cinematic mode' options are only available when signed in, so hopefully you can get in now!


# 324

par

Firefly

9 heures plus tôt


Updated WebGL (all versions): https://angeldu.st/static/webgl https://angeldu.st/static/webgl-new 1.) Added a 3D entity details style, available in the options menu under 'Advanced'. 2.) Block picker now shows the height of trees (in blocks). 3.) Added an FPS counter to the 'Advanced' options menu header (for 'old' WebGL). Testing is much appreciated, as always!


# 325

par

ritpop

8 heures plus tôt


So, I will not be using 3D details for hunting or questing (if that's a word). It's cool, but the advantages of using the 2D are too great for me to switch. The health bar behind the sprite is weird (and breaking my immersion a little), but I can get used to it and could even think it's charming in the future. The block picker update is great and exactly what I asked for. Thank you for listening! Weddlers' particles are a good addition and completely necessary gameplay-wise when using the 3D tags. It wasn't what I was expecting, though, I thought it would be like the breaking blocks particles and leaving a trail, but it's cool and needed nonetheless. Good job. 🦈​👍


Message 321–325 sur 325

Précédent « 1 2 331 32 33