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Alexi M3 heures plus tôt
I think the current quest reward prices are way too high, so I'm proposing a new price set for them: https://imgur.com/a/pDKraL7
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Alexi M3 heures plus tôt
today I decided to do some calculations of quest rewards ℝ𝔼𝔾𝕌𝕃𝔸ℝ ℙ𝔼𝕋𝕊ⵓ 😼: 𝟙𝟝 points (start price) 🐺: 𝟜𝟝 points (multipliers from the starting price: x𝟛) 🐍: 𝟟𝟝 pounts (multipliers from the starting price: x𝟝) ════════════════════════════════════════════════════════════ ℝ𝕀𝔻𝔸𝔹𝕃𝔼 ℙ𝔼𝕋𝕊ⵓ 🐻: 𝟛𝟘 points (start price) 🦩: 𝟞𝟘 points (multipliers from the starting price: x𝟚) 🐴: 𝟡𝟘 points (multipliers from the starting price: x𝟛 🐲: 𝟙𝟚𝟘 points (multipliers from the starting price: x𝟜 🐘: 𝟜𝟚𝟘 points (multipliers from the starting price: x𝟙𝟜) ══════════════════════════════════════════════════════════ ᴸᵃᵗᵉʳ ⁱᵗ ʷⁱˡˡ ᵇᵉᶜᵒᵐᵉ ᶜˡᵉᵃʳ ʷʰʸ ᴵ ᶜᵃʳʳⁱᵉᵈ ᵒᵘᵗ ᵗʰᵉˢᵉ ᶜᵃˡᶜᵘˡᵃᵗⁱᵒⁿˢ One of the clear problems is the unclear distribution of prices for creatures. Given the fact that technically they are absolutely identical, a glaring question arises: why is one more expensive than the other? (with only one exception: 🐲, 🐍, 🐘) 😼=🐺=🐍 🐻=🦩=🐴=🐘 ⇓⇓⇓⇓⇓⇓⇓⇓⇓⇓⇓⇓ That is, from a logical point of view, they should therefore have absolutely identical prices. •Let's first look at regular pets: From my point of view, I decided to set a starting price of 𝟝 points. This price sounds reasonable in terms of the balance between the time spent playing and the accessibility of the game's content. As mentioned above, regarding the nuance of equal capabilities of pets, this price will be set for all pets.but we'll make exceptions for the snake (cuz: LETS JUST SAY THIS IS A SUCH COOL AND RARE PET THAT REALLY MAKE YOU WORK MORE FOR IT!), we will keep the price multiplier for snakes. 𝕗𝕚𝕟𝕒𝕝 𝕡𝕣𝕚𝕔𝕖 𝕕𝕚𝕤𝕥𝕣𝕚𝕓𝕦𝕥𝕚𝕠𝕟 𝕠𝕗 ℝ𝔼𝔾𝕌𝕃𝔸ℝ ℙ𝔼𝕋𝕊ⵓ 😼: 𝟝 points (start price) 🐺: 𝟝 points 🐍: 𝟚𝟝 pounts (multipliers from the starting price: x𝟝) ══════════════════════════════════════════════════════════ •Now let's look at rideable pets: Let's just say rideable pets are cooler than regular pets, so the start price will be twice high as for regular pets, it will be 𝟙𝟘 And the same situation as with regular pets - due to the nuances of the same technical implementation, they will all have the sameprices. But for draglines we will keep the price multiplier, since it has a different technical implementation, which gives advantages to the player. AND Hannibal! Since the price of this creature's formation has its own peculiarities, but it itself has no peculiarities other than goborites, I think it would be correct to set a price tag for it that will be approximately equal to the prices of draglings (𝟜𝟚|𝟞𝟟) 𝕗𝕚𝕟𝕒𝕝 𝕡𝕣𝕚𝕔𝕖 𝕕𝕚𝕤𝕥𝕣𝕚𝕓𝕦𝕥𝕚𝕠𝕟 𝕠𝕗 ℝ𝕀𝔻𝔸𝔹𝕃𝔼 ℙ𝔼𝕋𝕊ⵓ 🐻: 𝟙𝟘 points (start price) 🦩: 𝟙𝟘 points 🐴: 𝟙𝟘 points 🐲: 𝟜𝟘 points (multipliers from the starting price: x𝟜 🐘: 𝟜𝟚 (or 𝟞𝟟) points (special price) ══════════════════════════════════════════════════════════ 𝔽𝕀ℕ𝔸𝕃 ℙℝ𝕀ℂ𝔼 𝔻𝕀𝕊𝕋ℝ𝕀𝔹𝕌𝕋𝕀𝕆ℕ 𝔽𝕆ℝ ℙ𝔼𝕋𝕊ⵓ ℝ𝔼𝔾𝕌𝕃𝔸ℝ ℙ𝔼𝕋𝕊ⵓ 😼: 𝟝 points (start price) 🐺: 𝟝 points 🐍: 𝟚𝟝 pounts (multipliers from the starting price: x𝟝) ══════════════════════════════════════════════════════════ ℝ𝕀𝔻𝔸𝔹𝕃𝔼 ℙ𝔼𝕋𝕊ⵓ 🐻: 𝟙𝟘 points (start price) 🦩: 𝟙𝟘 points 🐴: 𝟙𝟘 points 🐲: 𝟜𝟘 points (multipliers from the starting price: x𝟜 🐘: 𝟜𝟚 (or 𝟞𝟟) points (special price) ══════════════════════════════════════════════════════════ I think the final prices we received are more in line with the current frequency of receiving quest points.
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obi-3 heures plus tôt
lowering quest reward prices would be a fun sequel to the block prices being lowered it wouldn't just make it more accessible to the new players, but also to people like me - i feel that buying any quest reward creature carries far too much risk as i'd waste a whole month or more of time on buying something i might not even use
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