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Auteur du sujet

par

Firefly

1 jour plus tôt


I have discovered several weird issues I'd like your opinion on: 1.) Grass, mushrooms and other block decorations do not quite sink into billowing clouds and smoke blocks. Is this a problem for builders? (Decorations do sink deep into stationary smoke.) 2.) Decals (stickers) and block decorations (grass, mushrooms) on or nearby water give off weird reflections. Check the purple reflection of the quill pen in Dragon Throat Valley (/tw 17) and the extremely blue water reflections in Paxanima (/tw 14) near the head statue. I will likely fix this. Are there other blocks that give weird colors? 3.) Just today I discovered the totally awesome sewer section in Psychedelia (/tw 28)!


# 2

par

Rob12

1 jour plus tôt


I just tried to replicate those same issues, and I can see what you mean with the decorations not sinking in properly, this happened when I put flowers on top of a floating cloud. That would not be a desirable thing as it doesn't look great. I put the tall mushrooms onto water and I got a cross like shadow/reflection. It's probably not as bad an issue as the smoke and clouds one though.


# 3

par

Loki The Witful

18 heures plus tôt


The foliage on smoke is definitely weird, and now that I fully aware of it, I can’t unsee it. 100% needs to be fixed. Foliage and sticker weird water reflection. That is very interesting, I am not sure how I missed this for so long!?!?! Probably should be fixed.


# 4

par

Firefly

11 heures plus tôt


On the topic of reflections, two more curious cases: 4.) Reflections go through water. I know this doesn't make sense when written down and I think it doesn't make sense for the game :-) But if you go to Violet Castle (/tw 15) and look at the lake from the shore then you can catch glimpses of violet and orange reflections coming from the tunnel that is below the water. I think I should fix this. 5.) A long time ago, @obi- (and maybe others) suggested I drop the reflection checkerboard pattern. This might be a good idea; it certainly makes the reflections more compact and 'realistic' looking at the cost of a bit of performance.


# 5

par

Rob12

9 heures plus tôt


Hang on a sec FF, before you fix it. Will fixing it stop things like blocks of cyanergy, placed under water, making a shimmering, electric blue area under the water? Such as in "Impact World" where I used it near the fishing boat to make it look like fish in the water. I also noticed other builders had used similar techniques to make interesting underwater light effects. As long as fixing the reflections wont effect those builds, then I don't have an objection to the idea. But I thought I'd ask for all builders benefit first.


# 6

par

Firefly

9 heures plus tôt


@Rob12: Water will still change color based on the blocks around it. It's just that reflections won't be as weird as before.


# 7

par

Rob12

9 heures plus tôt


Thanks for clarifying that for me FF, I have no problem with you fixing the reflections then.


# 8

par

obi-

4 heures plus tôt


you know maybe just posting a screenshot for the things you want to fix would be a good idea, noones gonna go hunting for these random ass spots in wonders to find what you're talking about


# 9

par

Loki The Witful

4 heures plus tôt


... yeah... no one would... Not like I actually did that... 👉👈🙃


# 10

par

obi-

3 heures plus tôt


okay noone, do it again and post the screenshots please


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