Angeldust

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# 11

par

obi-

5 ans plus tôt


If you're gonna add stay put/follow for the mounts. do the same for the pets.


# 12

par

Swaleha Gaming

5 ans plus tôt


Make thing that we can ride on flying dino's like flying dinosaur.


# 13

par

Firefly

5 ans plus tôt


After much consideration I decided to remove the auto-following behavior of ridden creatures for Angeldust v3.1. Seems much cleaner this way and it allows players to feel more in control. And @Hummm: I'm pretty sure that pet only goes for hurt players and not creatures. I think it might look that way since it stays in front of you most of the time. Can you record a video of the pet sticking to creatures?


# 14

par

Firefly

5 ans plus tôt


Bump. Thanks @Moniq for reporting the in-hand appearance of the water barrel. I've just improved this for Angeldust v3.3. The poison and water barrel, the doors, shelves and photon blocks (amongst others) will look much better in your hands now.


# 15

par

Firefly

5 ans plus tôt


Bump x2: I've also fixed the missing double-sided faces when having glass, a hedge, beams or other transparent materials in your hand.


# 16

par

obi-

5 ans plus tôt


I reported this in a stream a couple of weeks ago, you said it's too hard to fix! haha


# 17

par

Firefly

5 ans plus tôt


I realized it was a bit easier to fix than I thought :P Thanks to everyone for bugging me about it.


# 18

par

Hummm

5 ans plus tôt


How's the saddle look while you're holding it? ;)


# 19

par

Firefly

5 ans plus tôt


Depends whether you're using the 'E' key or selecting it from the inventory :D


# 20

par

Hummm

5 ans plus tôt


ah, so there IS a difference... maybe you should fix that


Message 11–20 sur 20

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