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7 ans plus tôt
I run CentOS 6 (for various other reasons) and Angeldust complains with: ./Angeldust.x86_64: /lib64/libc.so.6: version `GLIBC_2.17' not found (required by ./Angeldust.x86_64) ./Angeldust.x86_64: /lib64/libc.so.6: version `GLIBC_2.14' not found (required by ./Angeldust.x86_64) ./Angeldust.x86_64: /lib64/libc.so.6: version `GLIBC_2.14' not found (required by ./libSDL2-2.0.so.0) Do you really need 2.17? (I'm running 2.12) Any chance of getting a build for CentOS 6? I tried a parallel install http://unix.stackexchange.com/questions/176489/how-to-update-glibc-to-2-14-in-centos-6-5 but now my error is this: ./Angeldust.x86_64: error while loading shared libraries: __vdso_time: invalid mode for dlopen(): Invalid argument
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7 ans plus tôt
more googling ... this is SO close!! .. game starts but... graphics are hosed... and rolls in these errors: $ LD_LIBRARY_PATH=/opt/glibc-2.17/lib:/lib:/lib64:/usr/lib64 /opt/glibc-2.17/lib/ld-linux-x86-64.so.2 ./Angeldust.x86_64 ------------------------------------------------------------------------------- Angeldust v2.12 / Grey line for Linux Network client (release+atomic) built on Jan 19 2017 at 12:09:44 ------------------------------------------------------------------------------- Initializing libevent version 2.1.5-beta using epoll backend Pre-initializing framework Initializing SDL version 2.0.4 (compiled with 2.0.4) Initializing platform support Initializing display engine Initializing display 'full screen' 'high DPI' Initializing additional platform support render settings Initializing render engine Initializing input engine Initializing 76 controller mappings from 'ControllerMappings.sdl' Initializing sound and music engine sh: error while loading shared libraries: __vdso_time: invalid mode for dlopen(): Invalid argument Initializing FMOD device default (48.0 KHz, 2 channels) Initializing engine controller Post-initializing framework ------------------------------------------------------------------------------- Could not create FMOD music stream: FMOD error code 18; File not found. Could not play FMOD music stream: FMOD error code 31; An invalid parameter was passed to this function. Music engine could not start playing music Could not create sound: FMOD error code 18; File not found. Could not create stream for an ambient loop: FMOD error code 18; File not found. Could not play sound for an ambient loop: FMOD error code 31; An invalid parameter was passed to this function. Could not create stream for an ambient loop: FMOD error code 18; File not found.
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7 ans plus tôt
I once built Angeldust.x86_64 statically, but then I took an arrow to the knee – that binary didn't work on other systems due to OpenGL needing to be dynamically linked to resolve symbols for extended (OpenGL 1.1+) functionality. I chose to have a binary that works on newer (3-year old) distributions rather than having to ask everyone to buy the same old ATi graphics card that I've got :)!
Message 1–10 sur 11