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Heads-up: thanks to @Loki the Witful and @Rob12 I've identified and fixed three issues with NPCs: 1.) NPCs do not wait, dance or attack correctly when a decal is above the behavioral underground marker. Fix: make NPCs wait correctly while executing their behavior. 2.) NPCs will dance when a lantern decal is placed underground instead of dancing only for actual treasure blocks. Fix: prevent lantern decals from triggering NPCs dancing. 3.) NPCs riding a creature will go into their attack state—triggered by a poison barrel—even though they have no animation for this. Fix: poison barrels no longer make mounted NPCs go into attack state. Can everyone live with these fixes? I will roll them out soon if we can all agree that fixing these issues is a good idea :-)
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