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2 anni fa
During my most recent livestream* I toyed with the bear and horse icon block textures. This lead to the idea of animating block contents somehow, so we'd essentially have dynamic blocks. The easiest setup I see is that any photon (star or diamond) would simply flip the height of adjacent mimics. So a thin mimic would become a full mimic and vice versa. This way a mimic could switch visually between a block below it and a block above it. That's about the simplest design I can come up with. There are some problems with it: 1.) existing builds with photon conduits next to mimics are affected 2.) the design possibilities are limited by the way mimics currently work 3.) the design possibilities are limited by needing to have a photon conduit or injector/remover being next to a mimic 4.) the game wouldn't really know what's happening currently, so block changes might lag visually The major upside is that system would be trivial to implement, which has historically been a huge driver for actually rolling something out. Questions to you all of you: would the mimic-state-switching as described above add value to Angeldust? What things are you then able to build that are currently impossible? Realistically, is there a better way of implementing this? An additional nicety is that the physical height and the 'climbable state' of mimics would become dynamic too. Is there any upside to this for builds? *) The 'Dev #7' livestream is still processing on YouTube—it'll be up as soon as its done.
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2 anni fa
Seems like a cool idea, very non intrusive as well, I don't think a lot of builds will be affected. Add it, can't hurt to have an extra, cool feature to use. Only question I have, after unloading the claims (going away for 5 min) do the mimics switch back to their original orientation? And will saving their orientation work the same way photon blocks do, or does only matter which orientation you place down? I probably asked this in a confusing way, but I think it's the most important thing to figure out before adding.
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2 anni fa
Hmm... It wouldn't seem fair if it affects already existing builds. I've seen some progress done with people's builds in the past using these blocks. It's possible your idea could give these blocks a new function all together
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2 anni fa
I'm still assessing my builds to see if (any) blocks will be effected by the change, it might take me another day or 2, but I may only have 1 or 2 very minor changes to make if (any). There are plenty of positives with making the change to the photon system and the mimic blocks though. Some of the things I can see built with this system are: New types of games, new types of (secret) doors, ladders that change functions, working traffic lights and animated billboards.
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2 anni fa
Firefly, I would be happy to give you, my opinion on this. BUT I don't understand what facial expressions are and what they mean.. I'm limited in my knowledge of terms in the technical side of AD, I just hope that my theater with NPCs will not be affected by changes.. :(
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2 anni fa
I love the idea of moving blocks (animation?) to make things move, like the flickering fire in a campfire. I wanted to suggest the same, but first I needed to make a demonstrative animation.. let me know if I understood something wrong. Every time the photon business comes up, my interpreter goes crazy and I don't understand anything.
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