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I've rolled out a fix for photon mimics not correctly initializing their state when being loaded in. This was most apparent when used in conjunction with persistent photon injectors and machinery. Thanks to expert detective work and testing by @Rob12, @Loki The Witful and @obi- I was able to pinpoint the issue and fix it. The fix also prevents photon mimic transition sounds playing when you approach a claim housing them, making things feel much more solid. This is how photon mimics were supposed to work from the start. Even though I used the utmost care in fixing the issue, it does touch a few very sensitive parts of the Angeldust game server code. Let me know if you experience weird behaviors or see something unusual!
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