Angeldust

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DEV: WebGL version

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Post 311–316 di 316

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# 311

di

labubudubaichoco

3 giorni fa


pretty cool 👍


# 312

di

Firefly

2 giorni fa


Updated WebGL 'new' version: https://angeldu.st/static/webgl-new 1.) Added 'minimal' and 'low' post-processing values that downscale the render buffer to combat GPU fill-rate bottlenecks. You can trade lower pixel fidelity for higher FPS. Like a Raspberry Pi on a 1080p TV. (IMPORTANT / WARNING: The old 'off' value is now called 'normal' and the old 'on' is now 'high'. You will need to change this setting if it was saved before, otherwise you'll have slightly pixelated visuals.) 2.) Added an FPS indicator to the options menu 'graphics' header so you can instantly see the performance impact of various options. 3.) Greatly improved chunk meshing performance when using 'ultra' water detail. Again, I don't expect this version to work at all, so testing is appreciated. Make sure you clear your browser cache.


# 313

di

(GM) Witful Loki

1 giorno fa


Bro another one, I can’t keep up!!! So many things to test!!! 🤯🤩


# 314

di

Firefly

1 giorno fa


Updated WebGL 'GPU' version: https://angeldu.st/static/webgl-gpu A.) Attempt to fix @SodaMeow's ants in 2D sprites; testing with post processing at 'normal' and 'high' is appreciated! B.) Lowered the intensity of glow at 'high' post processing so it's hopefuly more to @ritpop's liking. C.) Made post processing glow smoother so it shows less banding. (Note that this version is not 'WebGL New' as posted above.)


# 315

di

ritpop

1 giorno fa


Yes, it's more to my liking, especially in snowy biomes. lol With WebGL-New, it's even difficult to see the symbiote pods against the snow on the snowy hills. The sky is still quite bright, tbh, I don't see a difference, but the glow of the yellow lanterns is much less visible now. I see three solutions for this: using a tone mapper (which would help with the color loss of these new versions), manually adjusting the light values ​​of each light emitter (Red glow hides the texture almost completly). Or simply doing nothing if no one else is complaining. (its very likely that i am the only one whining about this)


# 316

di

SodaMeow

9 ore fa


checking the newest version of webgl, here is my general feedback. The shadows are a bit glitchy, they dance a bit and edges are a bit blunt/blur? https://imgur.com/zGajJdV https://imgur.com/uT9BgQs I like the water, before it was like this: https://imgur.com/g9qsdUI And now its like this ( so more solid water- heh). https://imgur.com/GiLigfY The glow is toned down but i still can't really see the lava texture. https://imgur.com/spPe4EM And also with this version https://angeldu.st/static/webgl-gpu ( I still get ants on sign in).


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