Postagem 1–10 de 16
por
1 ano atrás
@SodaMeow has just reported the most amazing bug ever to me, and I'm absolutely, truly sorry that I had to instantly patch it for now. In Hero battle! you could use the /tw command to jailbreak and carry your PvP weapon into the real game world where hilarity would ensue. I tried it out around midnight yesterday and it was glorious to carry a Voidcaster around Valessi. I had to patch it to prevent the game from crashing and to make sure defenseless newbies don't get slaughtered. I totally understand that nobody cares about the crashes or newbies and everyone would rather have the jailbreak :-) But it sounds like a good moment to take another look at how we could harness the bug for greater good. I know you're all starved for content and unconditionally want something, _anything_, to change, but would Hero battle!-style PvP in wonders actually be such a good idea? How would this integrate with the leaderboard and scoring? How do you find players to shoot if we dilute the nonexistent player pool over forty unconnected wonders? How do you enter/exit this game mode? Can you walk outside a wonder and just constantly die to monsters? How do you even find each other inside a wonder when player tags are hidden? Can you climb? Can you get the rare monster to spawn? (@Hummm and others want full PvP with all items; that'll likely never happen as long as I'm soloing the project. It requires a total rewrite of the core game logic.)
por
1 ano atrás
Why not something like a "Do not disturb" but for pvp? Silly question, but if we have to start somewhere... Or another idea, wonders duplicated at the void and always updated from the normal world, when ur at the void and type the /tw command, it actually gets you to the wonder void, or maybe create a new command like /twv or something like that. There could be a new kind of pvp game with 2 teams and each teams has to conquer the wonder chunk by chunk and those who has the most chunks wins.
por
1 ano atrás
how abot just finally make kind of system of reqest and answer for start pvp in world. or how it was done in some games like Terraria - switch PvP on/off and team selection (min2-4max teams) i still dont get how it optimizes the game or just make it "better" if you move all PvP things in "special" place. i still taking this innovation as try to reinvent the wheel (this was my initial position at the very beginning. and it is even for today same) "PvP anywhere" could be more fun giving way to do PvP in meaning that i can make better arena for this than void and fights between 2 different herros with their different combat equipment could make PvP session more various. and maybe and it can prove cool team play this implementation was rejected after some time of the beginning. and frankly speaking, forgotten. PvP is not in demand among players. You yourself probably noticed how the obligatory PvP-segment, which was in almost every stream, disappeared from the streams. a clear example of loss of interest in PvP
por
1 ano atrás
If anyone attacks the newbies, we'll ban them! heh! No seriously this PVP in wonders ( amazing different backgrounds) its just super amazing. Its like Streetfighter arcade style...am just putting all my dough into this. :D Please please let me have this added fun....lol. Anyway Newbies will learn fast am sure...not a big problem. :D Sorry am just typing without filtering my thoughts...again...hah.
por
1 ano atrás
and I don’t mean that you need to completely throw out the current system. it was a great start but now it is needs to be updating. currently it can at least be updated. ad in void arena some buildings as tactical structures and shelters. something like ruins - destroyed towers and houses; broken pieces of roofs and walls; various multi-level buildings; various other designs that will expand combat capabilities.
Postagem 1–10 de 16