Angeldust

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RFC: One™ Solution®

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# 21

por

TalkingPlants

11 meses atrás


Firefly. The streaming personal attention is definitely a top quality. What got me hooked was first seeing the Dev streams and how you provided a learning opportunity for players and creators. I had never heard of Xcode before this. Then I realized , “This guy puts a lot of care into the art of this game”. Then I saw the Saturday streams and more discussions on programming and tech while engaging with the players and their exploration of the game. So as I get more familiar with all this, I see a player gets to build, quest, chat and share their work with an international community, and watch a stream for free learning support for 3D and programming .That’s a lot of value in just one game! Then I ask myself -how can more artists benefit from this game? Using the existing features like exporting a build into an obj file for 3D printing- I would literally pay for that feature , but with a few automated steps in the process, or even a stream session in building and exporting the 3D file. Like a classroom setting. That alone could be a service because it provides players with a tangible good, what other game does that? Also a great productive activity for parents to build with their kids. Don’t forget the student market . Digital art students developing an understanding of the 3D spatial world and texturing. My point is the system as it stands has a ton of potential to reach a lot of different customer types. Types Beyond the average gamer, and in my opinion that’s whats most needed right now, a healthy blend of entertainment, productivity, and positive community, which is exactly what you’ve built. :)


# 22

por

Kitten303

11 meses atrás


Not all people's devices can support Minecraft and not all people like Minecraft. Angeldust is also very unique- putting that into Minecraft changes it's gameplay forever, it wont be the same/how we like it. The map and wonders would be ruined because Angeldust has stickers and shapes to the blocks compared to Minecraft it would be way to wacky. People also have worked YEARS on their very own Wonders, and to see all their progress be lost would truly make their heart sink. I'm sure you have had that feeling before, when you have worked very hard on something and it didn't save or it's destroyed. Angeldust creatures are also very unique, and putting that into minecraft would ruin it's style, same with our characters. The Angeldust art style is amazing and creative, aswell as it's soundtrack. What would happen to the AD soundtrack? I absolutely LOVE the music and how much work has been put into this game. If you put it into Minecraft you would just ruin it's creativity and uniquness of a game. Please don't do this, I have played this game for years and to see everyone's progress lost on builds and your years of work on this game lost- its not worth it and will only create more problems.


# 23

por

Firefly

11 meses atrás


@ShinjouChYT: Past month or so I've started sharing potential ideas for the future with you all, so that you can plan ahead. I'm pretty sure that @sl_pro has already seen most; at least—they repeatedly asked me to bring my new visual features to their phone. The topic here is another potential idea that I want to get feedback on. I admit that I did not take @sl_pro's personal feelings into account when posting it. @obi-: Reality could be that Angeldust has zero mainstream value. Plastering ads on top and begging for microtransactions will then cost me a lot of time without gain, and it would destroy my personal integrity—something that is in very limited supply. Would Angeldust really be Angeldust if you got a fullscreen ad every six minutes? And honestly, I'm not worrying about money here; I'm first-most trying to fulfill everyone's needs and brightening the community's future, through conventional and non-conventional means. I will make a point below. @TalkingPlants: I'm happy that you appreciate these positive sides! I once suggested Angeldust in a real-life educational setting and for 3D printing and it was well received. With structural building tools we'd cross the gap from game to voxel editor and have an even stronger case. A dose of reality however is that Microsoft already has Minecraft in schools and kids are being exposed to that product from very early ages. I don't think I can battle Microsoft's lobbying influence and educational market entrenchment on my own. @Kitten303: I promise you that I would do my utmost best to convert the entire Angeldust game world so nothing major would be lost. A few minor aesthetic differences are to be expected, but with an optional Angeldust texture pack you might hardly notice the difference. Angeldust is already being perceived as Minecraft by most observers, so there might be less of a difference than we think. Device support seems to be covered: Minecraft runs on way more devices including major video game consoles which I could never support (see my OP). @Angelio correctly pointed out that there are distinct versions of the game. I don't know yet how they interoperate. Regardless, any version of Minecraft has an enormously higher MAU (monthly active users) than Angeldust, a player base we would start drawing from. Continuing with good news on the Angeldust soundtrack front: it wouldn't go away. You can purchase a copy of it for $1 over at Tim (van der) Beek's Bandcamp page. This has been embedded and linked on the Angeldust website for over eight years now. Here's the link for your perusal: https://timbeek.bandcamp.com/album/angeldust-soundtrack Then also thanks for your gameplay idea list that you posted before replying here. I'll link it here as it's the point that I promised to make in my above reply to @obi-: https://angeldu.st/en/forums/topics/11138/Angeldust+gameplay+Ideas I'll be Frank, because I am. Your gameplay idea list is a literal full subset of Minecraft features I posted in my OP (if you add 'fall' to 'lava damage'). I'm not a lawyer. Still, this is the moment where I rest my case and hand it over to the jury to decide on a verdict. --- Fortunately the jury has already convened. A dozen Angeldust members took the time to write here in public, or to me in private. All of them expressed negative feelings towards the idea of turning Angeldust into a Minecraft community server. The jury feels it would be a Very Bad Idea™. Fortunately for the jury, feelings do count here :-)


# 24

por

JeremyDarkling

11 meses atrás


I would definitely be against this, since I went into Minecraft. It has a lot less soul than Angeldust! This world is perfect the way it is.


# 25

por

Firefly

11 meses atrás


Thanks for posting @JeremyDarkling! I wouldn't call Angeldust perfect, but I can fully get behind your observation of it having a soul; it's become clear that the 'soul' is what people are here for. I have a few observations and considerations of my own that stem from the discussion. First thing to note is that I heard some (many?) players thought that my proposal of pivoting to a Minecraft server was a definite decision, a done deal. It got people mad worried. My communication wasn't clear enough about this just being a potential idea that I wanted to discuss, because I think it holds merit. Apparently I'm a bad communicator :-) Second thing ties in closely: this entire topic shows that I can't even sell Minecraft to its intended target audience. I mean—how hard is it to sell a billion-dollar entertainment product that already has hundreds of millions of customers to an audience that asks exactly for the product? Apparently I'm a bad salesman :-) Third thing ties in even more closely: I've experienced that whenever I share a new feature or idea, it's instantly ripped to shreds unless I make absolutely, fully sure that it is above and beyond all reasonable expectations. Last month I tried sharing work-in-progress stuff that wasn't fully fleshed out and it just leaves everyone frustrated. I think that's because I treated all of you as co-game developers and ask you to invest energy into envisioning it being 'more'. But you all are much more important: you are the players, you are the game. I totally understand that you don't want to see _anything_ subpar in your game, no matter how much I stress that it isn't final. I live, I learn. Apparently I'm a bad game developer :-) Taking those three things into account I think the best thing I can do is to go back to what I did best: my thing. Listening to what you say you want, adding features based on that into the game and either release it in fully polished state, or do a short dev-stream to show it off once before release. For the existing community it's worked great in the past, and probably will for the future. It'll save a lot of frustration for everyone to not have to deal with any more concepts, drafts or scary sounding ideas that I throw out there. To be more precise: I will try to release an Angeldust with some basic set of structural building tools before end of the year. This will cost me tons of time and money, but it seems like the only thing that is relevant at the moment. As always it will not be what you asked for, but it will be my soulful reinterpretation of it. And I'll keep working on the 'New Angeldust' in the background, which totally is not a modded Minecraft server. I might show off some new things on stream if they are fully final and working, but I'll keep in-progress stuff to myself to save you all from heart attacks and anxiety.


# 26

por

Rob12

11 meses atrás


@Firefly, You are not a bad developer or communicator or even a bad salesman. You are the opposite of a bad developer and communicator, because you listen to the game community. As far as selling your work goes, you have an extremely difficult market to deal with. You already had myself and plenty of others sold on Angeldust too :D


# 27

por

Kitten303

11 meses atrás


Angeldust is always percieved as Minecraft to some people but to me they are wrong in my opinion. Angeldust is different from Minecraft in many ways. 1: way cheaper 2: shaped blocks 3: less complicated in my opinion 4: unique art 5: unique creatures 6: no hunger 7: not even close to minecraft mobs 8: gameplay is way different, fighting walking running etc I could list even more. Any game with a blocky building style is going to be called Minecraft.


# 28

por

Kamikaze Justice

11 meses atrás


The longest I've ever been in a Minecraft game is a few minutes. It repels me!! That game is for squares! So I'm here! Through the years, I've made my requests on a few things I'd like to see added to Angeldust, but I've given up on ever seeing them, but I'm still here because I like the game. I'm 66, so I'm not sure how long I'll be here, but I'm here for now.


# 29

por

Firefly

11 meses atrás


How about replacing Angeldust with Roblox? It is also super popular and has many features that you actually want! (This is only semi-serious, see the livestream.)


# 30

por

obi-

11 meses atrás


yeenblox


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