Postagem 1–10 de 25
por
4 anos atrás
I've just tweaked the server's kernel network stack to improve in-game network performance and reduce lag. This should result in better and more consistent interactivity as well as quicker clearing of yellow bars. For everyone regularly running into network problems: any feedback on perceived differences is welcome. This change comes after many hours of diagnosing network packet captures and investigating operating system kernel behavior. If real-life improvements are as good as my initial tests, I'll write more about the technical details in the future. To manage expectations: this change will not magically fix everything and the laws of physics still apply to your wireless and wired transmissions. But a large subset of network problems should be handled more quickly and gracefully now. (There's also a chance that my tweaks make things worse for some players. I'm interested in feedback either way!)
por
4 anos atrás
Here's the official Hummm report: 11 accounts on 7 devices: (2x Mac, Linux, Windows, 2x iOS, Android) all behind a single home router (some Wifi) Normally, I get multiple minutes of YBs, when an instance of YB goes beyond 5 minutes I relog. Not uncommon to re-log 5-6 times an hour. Tonight, I had one brief instance of YB, but more importantly, I was able to continue playing (moving, shooting, healing) with only a slight amount of lag.
por
4 anos atrás
Well, my yellow bars come on almost instantly now. If I move my player about 5 game meters it's full-on yellow bars for anywhere up to a minute or two. All creature's coins and chests disappear. If I wait until bars disappear then move another 5 game meters and the same again. It was not this bad for me before at least I could move a bit more before the full yellow. Easy quest today took me over an hour, had to re-log 7-8-9-10 times. I got killed because the creatures all disapeared and next thing I know I'm dead.
Postagem 1–10 de 25