Postagem 11–18 de 18
por
3 anos atrás
I like the idea of the photon marker, I can already see it working pretty well using photon blocks. That's a yes from me. > #8 Ruan4k > The plan of the NPC to be spawned with photon is not something that I see as efficient, ... , unless I make the players activate the system as soon as they arrive in wonder, but it would also not be efficient because many players have a low rendering distance. Yes, place an injector under the spawning point, Rob12 has this for his bunny at the 12 Kingdoms. Local render distance shouldn't matter, but you would need to create a loop underground evey now and then so your photons don't despawn.
por
3 anos atrás
You don't need active photons once the NPC has spawned in my proposal. It actively scans for markers to continue its voyage. It will scan in front, to its left and to its right (not towards the back). Once it doesn't find any markers it'll pause. There will be a way for a photon circuit to then enable a marker so the NPC goes into a distinct direction. Every 'choice' can thus have at most three distinct outcomes: to the front, to the left, to the right. With markers you can converge those paths later on. Maybe ping me on the livestream tomorrow so we can take a look at what I mean.
por
3 anos atrás
Yo! Here's the livestream for tomorrow where we can discuss the NPC idea: YouTube: https://www.youtube.com/watch?v=-9w_4PdSAXg Twitch: https://www.twitch.tv/AngeldustLive Steam: https://steamcommunity.com/games/angeldust/announcements/detail/2916606822369585726 Be advised though: I have a bit of a cold and my voice might not make it through hours of fun. We'll see how long I can last.
por
3 anos atrás
I have bin watching the stream and I like forwards right left for the Holo NPC and I get it. it is a simple program I play Some game with this kind of thing it is so simple. And I like the scan only when it is on the block.
Postagem 11–18 de 18