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por
3 anos atrás
But and if the chair does not have a backrest, as sometimes happens, the sticker cannot be hidden much, the truth is that the stickers can be seen floating, if there was a specialized sticker for that that is as invisible as possible, it would be better that way you would not see something floating , and well, I use the number 0 stickers since they look little, even so it shows if it is floating, and speaking of the subject I had to use stickers some floating on the way to Halloween because I realized that in some points you keep them They do not go up or down the stairs and that I put photons where they go up in those other ways it seems that they only see the floating stickers and not the photons at certain points, why?
por
3 anos atrás
Also, I'm calling it here: NPCs will auto-sit* on chairs, columns and girders. The shape of the column perfectly lends itself for sitting and I think it's entirely cool to maybe even have an NPC sit on top of a flagpole :-) This also gives a wide variety of heights: chairs can be a 'small table', a regular chair or a high chair, the girder is just under a full block in height and the column block has the full height of a block. *) For clarity: auto-sit means that if you slap the photon imitator on top of these block types, the NPC will start in a sitting state. They won't magically sit down when walking over these block types.
por
3 anos atrás
Baddabing, baddaboom—I've just updated the server to feature the new NPC chat behavior (player dialogs and random chatting) and auto-sitting. Sitting NPCs look a bit weird currently, but it's technically all working as intended. An upcoming client update (soon!) fixes the cosmetic issues.
por
3 anos atrás
Creatures spawned by the photon imitator will remain the same for now. I was and still am pretty happy with their state. You can now fake their persistence using NPCs and you can even make them spawn on command while doing an NPC-routed quest line or so. Other than that: are the recent changes (sequential dialogs, auto-sit) okay with everyone?
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