Angeldust

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DEV: WebGL version

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โพสต์ 351–359 ของ 359

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# 351

โดย

SodaMeow

10 วัน ที่ผ่านมา


I tested on mobile, and cine mode chat doesn't work and also the text selection doesn't apply to mobile, correct me if otherwise. Again amazing update and brilliant aerosols, lucky we don't get charged per can, heh! Thank you!


# 352

โดย

Firefly

10 วัน ที่ผ่านมา


@SodaMeow: Did you test Angeldust v3.37 on mobile? That was released before the cinematic mode change. Did you test WebGL on mobile? Can you explain how does it not work? Cinematic mode chat should work on that I believe if you tap in the top left? You might have to tap twice; the first one will open the chat log and the second tap starts chat text entry. And on mobile/touchscreen you should have a text cursor and be able to type in the middle of sentences and move around and such, but selection is disabled because it interferes too much with being able to place the cursor.


# 353

โดย

SodaMeow

10 วัน ที่ผ่านมา


I tried it again, and the cine-mode chat works on mobile. The reason I thought it didn't is because the chat bubble wasn't there. I had to double tap the edge of my screen (top left) to get the chat box to open. For the text cursor is there there, but maybe because on mobile keyboard I don't have backspace. The text cursor allowed you to move back and forth on types text- so in this case its my mobile issue. Oh well thanks and sorry for false alarm. Heh!


# 354

โดย

Firefly

10 วัน ที่ผ่านมา


@SodaMeow: I probably can't fix your keyboard missing a backspace key, but I do wonder how you send text messages on that device! :-)


# 355

โดย

Firefly

8 วัน ที่ผ่านมา


Updated WebGL: https://angeldu.st/static/webgl 1.) Added a search field to the inventory, item shop, item dialogs, contact manager, friend requests, telecharger, chat log, options menu and controls configuration. Item grids also match dye numbers, and copying the chat log now only copies matching messages. 2.) Added searchable grids for picking summoned creatures and photon imitator entities, with filters for NPCs, rideable, tameable and colored entity types. Summoning creatures and the photon imitator now show hotbar blueprints. 3.) Added a hero color grid for choosing photon imitator NPC colors, along with a hero catwalk preview. 4.) Implemented world map panning using the mouse, touchscreen and right game controller stick. 5.) Added playback controls to game replays, with a progress bar, pause, fast forward and minute skips. This can't be seen in WebGL currently. 6.) Added chat log message selection using the keyboard, mouse, touchscreen or game controller. Activating a message now starts chatting on its channel, also for private chats. 7.) The text sign placement preview 3D cursor now shows at any position in the text. 8.) Fixed or at least improved copying, cutting and pasting with the browser clipboard, and Del should work. Watch yesterday's livestream for a full, visual tour: https://www.youtube.com/watch?v=ymP44u2L--k


# 356

โดย

Firefly

1 วัน ที่ผ่านมา


Updated WebGL: https://angeldu.st/static/webgl A.) Added a text studio for formatting chat, text sign and holo scroll texts, with emoji sorted into categories. B.) Improved 3D entity details style and added speech bubbles: chat now shows above the speakers in the world. Short messages like emoji now show big and centered, too! C.) Unsent chat now stays as a draft. The chat bar now sits condensed beside the chat log and expands with a new send button while typing, also reachable with the keyboard and game controller. D.) Added collapsible sections to the options menu, telecharger, friend requests and item and entity selection dialogs. E.) Added a claimed land button grid with map previews for setting up holo chargers and a hero color grid for holo painters. The telecharger now also shows a map preview of the target land claim. F.) Photon injector and remover dialogs now open with an empty text box. They show typed targets in a blueprint bar and cross out "invalid" ones. Targets can now also be block picked in-game. G.) Added a cinematic shadows option. For real this time. H.) Ambient occlusion now also affects colored lighting. I.) Arrow up and down now move the cursor between text sign lines. Line breaks are now typed as '^^', so periods cycle suggestions again. J.) The world map now zooms with the mouse wheel. K.) Destroyed dungeons no longer leave parts behind. L.) Improved the WebAssembly version on mobile browsers: full screen mode works better, home screen shortcuts open without browser bars, the UI keeps clear of display cutouts and the game renders sharp on high DPI screens again. M.) Improved all translations a bit, especially Indonesian, Thai and Vietnamese.


# 357

โดย

Loki The Witful

1 วัน ที่ผ่านมา


Been testing, and so far everything seems solid! Great work Mr firefly.


# 358

โดย

ritpop

1 วัน ที่ผ่านมา


Nice, quick idea: When it comes to desktop /3d should use or have a option for cinematic shadows off.


# 359

โดย

IAS AMIR

2 ชั่วโมง ที่ผ่านมา


Really liking this update...! The text studio is probably my favourite addition...colouring text is so much easier now...and having all the emojis sorted into categories is a nice touch... i don't have to look for emoji names from the creator kit anymore..haha! The block picker for photon injector and remover is useful improvement...No more remembering or noting down coordinates! And finally, cinematic shadows! Now SodaMeow doesn't have to place lanterns every few blocks just to see properly in shadowy areas 👀... I personally prefer keeping it off because everything stays bright and clear now...definitely a useful addition for builders! Great work! Small suggestion: A "Recently Used" emoji section in Text Studio would be handy, so we can quickly reuse emojis without searching through categories every time :)


โพสต์ 351–359 ของ 359

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