Angeldust

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DEV: WebGL version

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โพสต์ 31–40 ของ 151

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# 31

โดย

Angelio

1 ปี ที่ผ่านมา


Here's a an idea, wouldn't it be cool to be able to export the 3D mesh of chunk files but from the website?


# 32

โดย

Ruan4K

1 ปี ที่ผ่านมา


I spent some time fixing npcs scrolls using WebGL, since it's not having many issues with android keyboard as AD, but here's the catch... Everytime I have to type, it quits full screen, it's a bit annoying tbh. Also, pressing buttons too fast may crash WebGL, so I have to play it slowly than normal. Another thing that may crash WebGL is do something ingame and then quit or enter full screen immediately, remember the "when I type it quits full screen"? Yeah this really cause some issues.


# 33

โดย

Firefly

1 ปี ที่ผ่านมา


@Ruan4K: can you PM or share here which Android and browser version you are using? I think it's important to look into this and fix it, because it sounds like the game is currently unplayable for you in WebGL.


# 34

โดย

Firefly

1 ปี ที่ผ่านมา


@Ruan4K: I've finally gotten an Android emulator working with the Android version you're using, but I can't get it to crash. I can tap, drag and multi-drag as rapidly as I can, wherever I want on the screen without any problems. So I have a few questions to help diagnose this: what do you mean by "pressing buttons" makes it crash? Can you mount/dismount by continuously tapping the saddle icon, or does that crash? If you're in the inventory screen, can you keep pressing options and then 'Back' (in the same location) as quickly as possible or does this crash? If those don't crash, then what does 'pressing buttons' mean? Where are you in the game world, and what are you specifically doing? Like, which item is selected, what on-screen controls do you tap or drag? The fullscreen-and-text-entry interaction is probably not fixable, so my best suggestion there is to just play non-fullscreen and place your hands slightly higher than you're used to. For sessions where you don't need to type text you can use fullscreen. In the meantime I'd appreciate it if others having an Android tablet or phone could try out the WebGL version and see if it works according to expectations. The link is unchanged: https://angeldu.st/static/webgl/


# 35

โดย

Firefly

7 เดือน ที่ผ่านมา


Yesterday evening I realized the WebGL version is extremely cool, because I played Angeldust on my tv from my couch without even installing the game. It's not perfect, but the experience is pretty flawless. I also found an odd sticker rotation bug. Check the tables towards the right at Senevoy (/tw 36); the plates rotate away from chairs. The same happens in many other places. I'll investigate and fix this soon.


# 36

โดย

Loki The Witful

7 เดือน ที่ผ่านมา


Wow I can play AD on the TV now though the WebGL version!!! Sign me UP!!!


# 37

โดย

Firefly

7 เดือน ที่ผ่านมา


Updated the WebGL version to fix the oddly rotated stickers, and it also includes a specific crash fix: https://angeldu.st/static/webgl/


# 38

โดย

Loki The Witful

7 เดือน ที่ผ่านมา


Great to to know I wonder how many players could not figure why the plate was in the wrong direction, well at least they are in the right direction now :)


# 39

โดย

Firefly

3 เดือน ที่ผ่านมา


Here's a WebGL version with the new sky, sun rays, light glow and better game world lighting: https://angeldu.st/static/webgl-new/ Testing is much appreciated! :D


# 40

โดย

Loki The Witful

3 เดือน ที่ผ่านมา


Wow wow WOW!!! I can’t wait to try this with the new lighting and sky!!!


โพสต์ 31–40 ของ 151

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