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โพสต์ 41–50 ของ 61

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# 41

โดย

Firefly

18 วัน ที่ผ่านมา


New public test version: https://angeldu.st/static/webgl-spraypaint 1.) Tailored panels now place with the correct contents in the online game mode, though they appear wrong while pending placement. Thanks to @Loki The Witful for reporting this issue. 2.) @ player name text input suggestions are now sorted kinda alphabetically and can be prefix-searched. Prefix-search is also kinda case independent. Accepting a player name suggestion will add it to your text with the correct capitalization. If no matches remain you exit player name suggestion mode until you type another @, or backspace to the previous @. 3.) Fixed a few memory leaks.


# 42

โดย

Loki The Witful

18 วัน ที่ผ่านมา


Thanks for the Tailored panel fix, and for the long book on the @, and for actually adding it with the letter matching, even after all your thoughts on how it could get to clunky, I test as much as I can. 🤓


# 43

โดย

SodaMeow

17 วัน ที่ผ่านมา


Just been testing the @name and initially had issues where the @name would disappear after I press the space bar. I also had the issue where I had to use the keyboard arrow → to get to type after @name. But just tested it again now and its fine....strange, but just thought I let you know.


# 44

โดย

Firefly

14 วัน ที่ผ่านมา


New public test version: https://angeldu.st/static/webgl-spraypaint A few changes to cinematic mode: 6.) You can now open the chat log while in any cinematic mode to read and send chat messages. Thanks to @(GM) SodaMeow (and others) for this idea. 7.) The 'third person view' (camera distance toggle) action now resets camera zoom while in free-flight cinematic mode instead of being tied to the chat log action. 8.) There is a new, mappable 'Cinematic mode' action in the controls configuration to quickly toggle to and from free-flight cinematic mode. Thanks to @obi- for this idea. Known issues: i.) While chatting in free-flight cinematic mode in the 'Build alone' game mode the camera will fly back to the player's position. I consider this a very low priority issue and I do not recommend chatting in the 'Build alone' game mode :-) ii.) When toggling cinematic mode the land claim you're in sometimes takes longer to visually update to the cinematic time than all the other areas around you. I'll investigate this and see if I can fix this, because it is kinda weird. I'm sure there will be a ton of bugs in these new features as they build upon a decade of existing bugs. Testing is much appreciated!


# 45

โดย

ritpop

14 วัน ที่ผ่านมา


These are some really good gameplay changes, 6 and 8 is some truly high quality of life improvements. Though if you gave 20 bucks to claudine these "known issues" wouldnt exist. (Edit: for posterity sake, this is a joke)


# 46

โดย

Loki The Witful

14 วัน ที่ผ่านมา


I tested the webgl chat very nice to have, will be a major help when helping new players do a dungeon, I also really like the new cinematic mode key bind, I already am using it to quickly get a better views of the things I am building. Keep up the great work Mr Firefly!


# 47

โดย

Firefly

13 วัน ที่ผ่านมา


New public test version: https://angeldu.st/static/webgl-spraypaint More changes to cinematic mode: A.) Cinematic time can now be set to 'Off' (before 00:00) to use the natural in-game time while in cinematic mode. B.) Cinematic precipitation can now be set to 'Off' (after 100%) to copy the naturally occurring precipitation. You'll want to set cinematic time to 'Off' for this to work as expected, since cinematic time simulates a time of day where no rain falls and thus this new setting will copy that as 'no natural rain'. C.) Greatly reduced (removed) camera position jumps when switching to and from cinematic mode. D.) Fixed known issues: chatting in 'Build alone' mode no longer resets the cinematic camera position, and the player's land claim now instantly updates its lighting when toggling cinematic mode on and off. Combined with the mappable hotkey this all basically implements a better 'Goggles' item that lets you fly around. I've mapped it to 'H' on my system and it feels very smooth and fun to use. A cool trick for players that like to be comfy is that you can now have an in-game day-night cycle but always have rain or snow. Set cinematic mode to 'in-game', cinematic time to 'Off' and cinematic precipitation to any amount of rain you want. As always: testing is much appreciated!


# 48

โดย

obi-

13 วัน ที่ผ่านมา


genuinely pog day changes, wow, thank you mister firefly all these changes also remind me of that idea of having rain-time lighting, but no rain and no fog to allow building without shadows


# 49

โดย

Firefly

12 วัน ที่ผ่านมา


New public test version: https://angeldu.st/static/webgl-spraypaint Bug fixes: I.) Skybox no longer turns black in 'following' and 'free-flight' cinematic mode when there are no sprites and no water blocks around. I have no idea how we never found this bug before! I mean: look up and fly up in current WebGL (not new) and see the sky go black. II.) When toggling cinematic mode on and off, the game world lighting is now always fully updated correctly instead of sometimes leaving the camera's land claim with the old lighting.


# 50

โดย

Firefly

11 วัน ที่ผ่านมา


New public test version: https://angeldu.st/static/webgl-spraypaint Bug fixes: III.) Reflected blocks and objects (trees) that have been spray painted now reflect with their spray painted color.


โพสต์ 41–50 ของ 61

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