Angeldust

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mapping tools

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โพสต์ 1–3 ของ 3

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OP

โดย

Hummm

7 ปี ที่ผ่านมา


Some of you know I do "builds" by influencing rhino's to dig tunnels in unclaimed areas... my hunting grounds is an area about 50x50 claims, which is now riddled with tunnels... in the last week or so I started mapping it. It's a very slow process involving graph paper and a hero walking around w/ just a telecharger and a "claim this land prompt" ... it would be super cool if the AD client provided a well know port (>1024) that would send x,y,z coordinates (say 1/sec) of the hero's current position. The coordinate system obviously already exists, but exposing it to the player would open lots of exciting possibilities, of which mapping is only one of.


# 2

โดย

staby-snail

7 ปี ที่ผ่านมา


very smart i started doing tunnels around my area for 2 days some months ago before i went to work i didn't know if anyone had the same idea of making tunnels then mapping them out


# 3

โดย

Hummm

7 ปี ที่ผ่านมา


nice... I show cased mine in Live Stream #150 ... and got griefed in less than 24 hours ... locked out of my own creation, but I'm not bitter or anything...


โพสต์ 1–3 ของ 3

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