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qua
11 tháng trước
@FireFly B.) Spawning a different set of creatures during night than day. I think this could be a great idea, since it would motivate the player to wait for different phases of the day within the game to be able to conclude the monster log. This idea could include some way to view the creatures you are missing from in the telecharger, with additional data about the creatures: such as name, biome, and the time of day when it is easiest to find them.
qua
11 tháng trước
@SodaMeow / @MOIIZEZ: keep the feedback coming :-) I like the idea of having creatures 'be different' during day or night. It makes things more dynamic for new players. One problem is that it unbalances quests: either quest creatures will become easier to find (due to smaller creature selection) or harder to find (only at nighttime). I'm pretty sure that @Hummm will abandon quests if any quest creature was to only spawn at night time. More opinions wanted on this from everyone. Because the idea is that the more replies and reactions a certain idea gets, the more popular it is :-) --- Another idea I have floating in my mind for years now: a lot of players comment that they are 'bored'. So, what if the game offered a virtual equivalent of real-life entertainment: a family friendly "casino" / arcade / fair / circus / boulevard? In its smallest form I'm thinking of a circus tent ("casino") with lots of glitz where an NPC game host spins a wheel of fortune and players can "bet" on a given outcome. Get it right, get coins (or something else)! But there is also the chance of creatures breaking loose and you having to clear out the joint before the show continues :D It would let you socialize while being provided passive and mostly harmless entertainment. You could also imagine different mini-games and/or other fair-like attractions to spend time with other players (it would be a centralized area) and walk romantically under the stars.
qua
11 tháng trước
Here's 2 images of concepts i showed before in addition of 2 drawings you probably never saw i made a while ago when i wanted to try reimagine the 3D angeldust character + animation, good Luck on understanding my drawings. https://imgur.com/a/OhNPPK3 I also found 3D models of the fighter and scout i made for fun (scout hair's quite ugly i believe) https://imgur.com/a/OhhNSb8 As for the Casino idea. Would the Casino have the ticket concept, the more you lose, the more chance of winning? And for the night and day thing, why not instead of those creatures a more chances of finding dungeons at night than day?idk Or maybe even dungeons where u don't get to choose your reward at the end, either a crimson dungeon (whole building in red) or a violet dungeons (whole building in purple)? The idea of recruting mercenaries was mentionned in a livestream, what if you had to find outposts or something where you can find npcs you can recruit? You would have to travel to find them and the more you travel, the more people you can find to travel at your side and take out powerful creatures in epic battles (just throwing ideas)
qua
11 tháng trước
@Angelio: Thanks so much for sharing these images! I've seen the 'creature riding' and 'tower play mode' ones before, but the 3D-models and sketches are new to me, very cool! Great work on making/modeling these. (I will talk about the sketches on the livestream, have some good thoughts to share on these.) I like the scout and fighter 3D-models, they're inspired by the game, but go into their own low-poly direction. I think a low-poly aesthetic could definitely work if other parts of the game are tailored to it. I also like how you modeled the facial features as 3D objects instead of using textures. The casino would be 'fair'—the games you play there have a certain chance of you winning and this doesn't increase the more you play. It adds randomness and surprise for everyone; good ingredients for live entertainment. I don't think I want to tie the pet snack lottery to the casino, but maybe we get some good ideas for that, too. Your idea of having different dungeon types sparks interest in me. I'd say: forget about constraining this to dungeons, what if you could find the Crimson/Violet altars in other (random) settings after completing certain challenges? This would help players get to the "dungeon" rewards while not having to grind dungeons specifically. Again, it's upsetting to existing players, but it might be more dynamic and fun for new players. I think mercenaries would be limited in number: you'd pick up one at most. Otherwise it gets crowded real quick on a livestream: suppose everyone recruits four mercenaries and you're with twelve people—then you have about fifty dudes, a dozen pets and ten mounts in the party. Good luck targeting the creature you want to kill! :D
qua
11 tháng trước
I think the idea of finding different creatures at night is okay idea as long as it does not mess up questing I barely get my quest in without day and night monsters. I am not sure on the idea of a casino but I do remember a long time ago we all talked about a market where you could see the bricks in person before you bought it. And I know we have regular weapons and some of us have golden weapons but would it be cool if we could get a pearl weapon? I know I did mention this idea on stream just thought it would be a good idea to put it here too. And Soda’s idea for monsters being able to break buildings it sound cool in theory but in reality I think to many people including me do not like the idea of when night comes you have to stop building and try to defend it, and if you miss one monster it will break all your hard work because photons are a lot of work to build and even if one breaks it messes up everything. One thing I would love to see is the cursor so I can go back and fix my typos without backspacing all the way, I did mention this idea before it was just not really possible for the current game engine but now? Just some of my thought lol
qua
11 tháng trước
Wild idea here: Selecting battles, a group that selects to be in a battle that lasts may 15 mins, then they can refresh or add or remove players from that battle. Then within that timeframe players can use monsters they’ve purchased as weapons to attack other opponents’ battle builds. Battle builds would be designed claims that are reserved for selected battle sessions. So you be fighting other plays , maybe even with teams, using monsters to destroy opponents buildings (reserved buildings only) Just a rough idea. Maybe add and refine this idea if y’all like .
qua
11 tháng trước
I'm gonna say I love the casino idea again. Having a roulette type thing in the game would be awesome, I'd love to bet like 100k on violet/crimson or a specific number and then see if I win. It would have me, personally, returning to the game a lot. Could potentially even bet quest/dungeon points, not just coins. And the extreme route is to have a new currency "chips"(?), for which you can exchange coins/points and then bet with and then turn in your winnings for coins/points. Would also help obscure the real prices of gambling behind conversion rates. The problem here is of course that you could just buy chips with coins and then buy dungeon/quest points with chips. A leaderboard/profile stats of wins and losses (in chips) would also be really fun. I'd love to show off how much I've lost on my profile. -- @Loki: If creatures breaking stuff inside claims became a thing, it would of course be a checkbox on the website. You could turn it on or off.
qua
11 tháng trước
@TalkingPlats I really like your idea! I was thinking about some construction improvements that could be interesting! The idea that I am about to share comes from my experience building my first wonder and I think that there should be some tool in the builder character where we could fill blocks in an area in a simpler way, additionally being able to either improve the shovels to break a number of blocks in a wider straight line (if we leave the shovel pressed). I think it could improve the experience when building alone. and a doubt, what is a Consecrator? :D
qua
11 tháng trước
@Loki The Witful: I remember the "block market" idea—this could mesh with the casino. Both could be part of a boulevard you'd walk around to shop or enjoy some entertainment. Bringing together functionality will bring together players. For now the in-game shop is good enough, so I'd still start with (just) a casino. Pearl weapons… do you just want them to be blue or would they do something unique? How would you get them? As for creatures demolishing builds in any capacity: I'm not a huge fan of this. Most(?) current players enjoy the game because of its leisurely pace and mostly friendly environment. I personally would hate it if my builds got demolished without my knowledge. Building and rebuilding things takes a lot of time and effort and I want to respect that. Of course we could make something like auto-rebuild where the game restores your stuff while you perform a certain ritual because the game demands it, but that loses its charm after the tenth time your stuff has been flattened. Improved text editing: yeah, that is nice. @TalkingPlants: Your idea sounds like what I called 'waging war' in my original design document. I had to scrap this game mechanic because it was just too big in scope. I believe it still is. And I'm not sure how to fit it into the game. Also most new players don't understand Angeldust as-is; adding more end-game complexities on top seems like a waste of my time. But I'm open to being proven wrong, I might have tunnel vision here. I'd need at least thirty people to chime in on this because it would be a multi-year commitment I think. @obi-: Your casino enthusiasm has been noted. Twice! A leaderboard and interactive website feed would certainly be part of the casino, because I want everyone to celebrate when big wins happen. I will need to do a lot of research first on whether or not fake gambling would penalize us in app stores. @MOIIZEZ: Building assistance is noted. I haven't been able to crack this problem for seven years, but my brain is still grinding on it in the background :-)
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