Angeldust

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Bưu kiện 11–18 của 18

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# 12

qua

Firefly

10 ngày trước


@Loki The Witful: I just love the complex UI sketch, it's totally *you*! :D The evolving idea of placing customized trees would go great with 'sculpt mode': https://angeldu.st/en/forums/topics/11116/New+Angeldust?p=6#58 Extremely cool to have, especially for players using keyboard and mouse. I agree with @obi- that adding small tweaks is currently preferable because I should put most of my time into the visual side of Angeldust right now.


# 13

qua

Firefly

5 ngày trước


@ritpop: Was your previous comment in this topic a lighthearted joke? As in your 'new idea' is actually that I shouldn't do what @Loki The Witful said? :D


# 14

qua

Loki The Witful

5 ngày trước


So... I was doing some building and had a thought. Would it be possible to make the block picker save photon mimic block combinations? Or is this not really possible since the photon mimic works completely different from the text signs, tailored panels, and the tree, if it is ever added. 🙃


# 15

qua

obi-

5 ngày trước


new block picker item that saves block data and skips all ui (photon block, mimic, trees, npc, text sign, tailored panel.....) block copier????


# 16

qua

Firefly

5 ngày trước


YOU are a block copier :D


# 17

qua

Firefly

5 ngày trước


Restarted the game server (sorry!) to update the following: 1.) Weedlers now spawn above-ground particles while digging underground to help visualize their movement. 2.) Builder hammers now repair all devices in range. It upgrades all of them too, but on a per-device basis. 3.) Bombs do a lot more damage. 4.) Players that can't start hiding won't sit down. 5.) Players that stopped hiding for any reason will now forcefully stand up. 6.) In WebGL versions the block picker now limits the height of placed trees and objects to the one you picked. Switch items to reset. Testing and feedback much appreciated!


# 18

qua

ritpop

5 ngày trước


@Firefly: Yes, my last comment was half a joke in the way you interpreted it and half truthful in that if implementing it like this, it would be way too complex and take a lot of time to start to place trees. Another point is that in this simpler system I suggest the player knows how the tree will look in-game, while in Loki's, the player has to guess a number and try. And wow, i will try this right way thanks for adding it for testing.


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