Beitrag 51–60 von 81
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von
vor 11 Monaten
Here’s a old idea I had to help make it easier to use the photon mimic, number the bricks in your inventory so that you could find it faster in the photon mimic menu, this would help you stop from just spamming the arrow till you find the brick you where looking for in the photon mimics menu.
von
vor 11 Monaten
The website I do not think will work obi, because the number changes if you do not own all the blocks
von
vor 11 Monaten
The website can update the numbers according to what you own. We already have a page with all blocks we own https://angeldu.st/en/blocks all Firefly has to do is make all blocks show up on a single page with some numbers.
von
vor 11 Monaten
A while back I created this login screen background for myself: https://imgur.com/a/y75Cjzk This is pretty much the only build in the game for which you can realistically create a login background, due to being forced to be at water level. It would be cool if eventually the camera would rise up and down according to the top most block to allow more builds to be enjoyed straight from the login screen. Once that works, it would make sense to have a set of built in login screens alongside the village entrance, like for the most notable wonders with good views. The chunk files for the login background would need to be shipped with the game though. And being able to change the intial direction to allow more control.
von
vor 11 Monaten
The plat-former and other building improvements basically combine into a computer-assisted 3D design toolset to replace the current, in-person block-based building. A radical notion, but one we can pursue if that's what the world needs. After thinking on it for a bit I'm convinced that neither the in-hero nor website-based interaction methods make sense for this. Tying this to in-hero interactions limits your freedom and speed to much, especially if you don't have a drakeling. Adding this stuff to the website loses all interactivity and ties to the actual game world. So I propose a third option: an in-game 'sculpt mode'. Sculpt mode lets you pilot a responsive, free-flying drone camera and place blocks anywhere on screen by just clicking/tapping. The hotbar in sculpt mode could change into a tool palette to support common operations like block picking, undoing and redoing, but also selecting cubic ranges of blocks, cutting, pasting, moving, scaling, texturizing. And even 3D shape creation like horizontal or vertical planes, cubes, spheres, cylinders. All with some amount of on-screen interactivity and preview. Given that this would be a separate interaction mode I could tailor the user interface much more, like a 3D-modeling program. Sculpt mode would also fix the chicken and egg problem of having to build a wonder to get a drakeling to be able to build a wonder. It probably sounds lovely to the dozen or so players involved in the discussion here, but we need to realistically ask ourselves if investing a year or more in these tools will make the game better for all the beginners who can't even build a mud box house, or who don't know how to even pick up one coin. I mean, I love the vision (I came up with it over a year ago), but the entire execution would fall solely on me. And it would put us totally in the 'building game' category, which is then severely hampered by the fact that you need to get coins first by doing this weird creature hunting side of the game. --- @obi-: having pre-shipped wonders and showing them off in the background is still insanely cool. In its most basic form I'd bundle at-the-time wonder chunks along with some camera paths and we just always render that instead of the 'build alone' background.
von
vor 11 Monaten
The sculpt mode you suggest is the best possible implementation of these tools, like you said, everyone involved here would absolutely love it. I know that after almost 3 years of only doing small guest builds and building though helping others, I would for sure return to work on my stuff again. Perhaps revive some old completely new ideas. Building would no longer be a 'masochistic copy & paste', but an active design experience. The builder would no longer have to weigh risks of having to delete something cuz it doesn't work or have to do small repetitive tasks. Days of progress could be made in just a few hours. --- I also think sculpt mode shoots too far for the stars, I think everyone would prefer to have something small now and maybe everything later, than nothing now and probably nothing later. Something like an archaic, reduced website tool set for single claims, would already be a massive step forward and would save a lot of time otherwise lost: - copy + paste claim (overwrite + additive), - transform (move around (cut off edges + barrel shift)), - and perhaps texturing (replace x% blocks of type A with type B). I would still be totally happy with just one of those tools being accessible through the website as a humble start. For the first few tools this would be amazing already. At least until the in-game solution is made. It's much better to have a small, very hard to use feature set, than nothing at all. Much easier to develop too, I imagine.
von
vor 11 Monaten
[login backgrounds]: Pre-shipped wonder claims for login screen wonders and paths, are a really cool idea, far more advanced idea (maybe shooting for the stars again?). I wonder if the paths would be in a file that could 'easily' be edited for a custom, new login path? Adding the starting time of day to the login path script would be cool too.
Beitrag 51–60 von 81
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