Beitrag 201–210 von 210
von
vor 3 Tagen
Updated WebGL 'new' version: https://angeldu.st/static/webgl-new 1.) Larger objects like trees, symbiont pods and crystal shards now cover adjacent map pixels. I feel this does more justice to the composition of the landscape. Thanks to @SodaMeow for reminding me while we visited a Cotton Greenwood on the most recent livestream. 2.) Palm trees now show up on maps as green instead of brown. See Nefer'spi (/tw 4) and the beaches of Eletrod (/tw 19) for quick reference. 3.) Priestesses now always show cyan-bordered health bars in-game, for consistency with their map marker visibility. 4.) Special creature map markers are now slightly larger than regular creature map markers. 5.) I fixed potential pixel-sized holes from appearing on maps during map rendering. Testing continues to be welcome! I know I'm throwing a lot of stuff at you all :D
von
vor 3 Tagen
Changing the size of the minimap is a nice feature... except that it BEGS to have the minimap showing while in the options menu resizing it. It's a major hassle to have to go in and out of the options menu to get it just right. OR you could add a non-default key binding to toggle through the size settings. (only need one key with wrap around, descending is the right order) there was also a weird delay displaying my hero. only noticeable on a clean cache login and in only third person... my dragon was present with no rider for a solid 4 seconds... had to switch browsers/clear cache to repeat it. I thought I had achieved invisibility! :D
von
vor 3 Tagen
Last I checked, it was Firefly's intention to allow the Fighter to see all potential aggressive creatures' levels and health bars. This ability to see them is for players who prefer not to use the mini-map, ensuring that the Fighter's creature-vision power is not wasted.
von
vor 2 Tagen
I switched the mini-map to the max (400) it was pretty amazing, this will help with hunting for sure! Before I said make it smaller and now with the adjustable size its gonna be super cool! Multi-functional, exactly how I like it! TYSM Firefly, I would buy you a coffee to say thanks! But as Loki is sure to like this better, Loki can buy you the coffee...hehehe. Oh yeah the Map now shows the distinction between biomes, Looks pretty amazing, still exploring! :D Can't keep up with the new developments...bruh but keep 'em coming, we can handle it....lets goooo....hehe! ~MEOW
von
vor 2 Tagen
I have to admit it but I was not to sure about the idea to make trees larger on the map. Seeing it though has changed my mind all the way, 100% improvement! https://imgur.com/a/EQJUWHT Sure I buy a cup of coffee for Firefly but I think he rather have Beans casserole or something lol Keep up the epic work Firefly!
von
vor 2 Tagen
@Hummm: Fighter seeing health bars for all hostile creatures is indeed intentional, part of his new "situational awareness" skill. Because we want him to be aware even if the minimap is disabled. Same reason I'm now always showing priestess health bars (for all heroes). Showing a ghost or outline of the minimap while hovering/changing the minimap size option might be nice, but it's beyond what I personally want to do right now. Patch welcome :-) @obi-: Do you like the larger trees too? Enjoy Nefer'spi looking much better with green palm trees! @(GM) SodaMeow: Have fun changing minimap sizes all day! I'd buy you a coffee too, if I can switch mine to hot cocoa. @Loki The Witful: Thanks for showing exactly why I think larger trees are great! I also see a minor bug where the player flag shows up through the minimap. I'll try to fix that if possible.
Beitrag 201–210 von 210