Angeldust

YouTube Twitch Facebook Instagram Discord Twitter
Steam (Windows, macOS, Linux) Windows iTunes App Store

DEV: WebGL version

in English in Foren





Beitrag 261–270 von 271

Zurück « 1 2 325 26 27 28 » Weiter


# 261

von

Loki The Witful

vor 6 Tagen


SISTER SODA!!! I have told you before when webgl updates refresh your browser cache / browser cookies!!!


# 262

von

Firefly

vor 3 Tagen


Updated WebGL 'new' version: https://angeldu.st/static/webgl-new 1.) Water is moving different. 2.) In fact, in a world first the water is now entirely shaded on your GPU instead of your CPU, giving a major performance boost. I expect a ton of bugs, but we'll work them out eventually. And a heads-up: tomorrow around like 09.00 UTC or 10.00 UTC I'll try to update and restart the game server to enable hide-and-seek everywhere on WebGL. The game server will be down for about two seconds, so plan your questing and dungeoneering around it.


# 263

von

Loki The Witful

vor 3 Tagen


Loving the water! 🤓 I did notice a random stutter that happened 3 times, but not sure what is causing it, I try to see if I can find a way to replicate it. Some images: https://imgur.com/a/iPzjUzv Also I keep my eye out for the server update.


# 264

von

(GM) SodaMeow

vor 3 Tagen


So far so nice! Really liking the water movements. :D


# 265

von

Firefly

vor 3 Tagen


Server updated, changes to WebGL: A.) In WebGL and WebGL 'New' you can now hide everywhere using the new 'Hide' button in the Quick messages menu. B.) 'F + Space bar' on keyboard and '(B) + D-pad right' on controller are shortcuts to hide. C.) Sitting in the Anarchy Zone no longer hides you when using WebGL. Changes to all versions of Angeldust: D.) While hiding your ridden and tamed creatures now hide too. E.) Superfluous, manually spawned creatures on top of dungeons will now despawn as they do in regular areas. Testing and feedback are appreciated!


# 266

von

Loki The Witful

vor 2 Tagen


Gladly testing. Hiding the mounts/pets is a great call!


# 267

von

ritpop

vor 2 Tagen


I really like the water update, is it a good moment to suggest the idea od increasing wave height and speed based on cloud factor? I made a quick test (since its on gpu i am able to modify it) and it looks really cool in my opinion. https://imgur.com/a/water-V1FfjkV


# 268

von

Loki The Witful

vor 2 Tagen


I am loving the water effects and waves. Water at the beach https://imgur.com/a/water-beach-UR8XRbm Lost at sea https://imgur.com/a/lost-sea-faiMLuL I also think ritpop is on to something, increasing water wave and height would be fun.


# 269

von

Firefly

vor 1 Tag


@ritpop: I had played around with that idea before releasing the update. It seems viable, but it's easy to overdo it. I'll investigate it once more pieces of the new engine are in place. @Loki The Witful: Good stuff! I love 'Lost at sea'. It's super fun how the waves catch the raft!


# 270

von

Loki The Witful

vor 16 Stunden


@Firefly: Glade you love the 'Lost at sea'. I really love that one too, so much I made another one. 🤓 Lost at sea. Sunset https://imgur.com/XAZJ9Q2 Random bug finds on webGL and webGL-new. If you are near the top of the sky box, in someones land claim and look up to see who owns it, the land claim marking and chunk name vanishes. This bugs seems to be on both webgl-new and webgl: https://imgur.com/a/esBgBhW I also noticed that the mini-map sometimes fails to load chunks that already have been loaded before, but they still show right on the actual map. This bugs seems to be only on webgl-new: https://imgur.com/a/COrs2Jr


Beitrag 261–270 von 271

Zurück « 1 2 325 26 27 28 » Weiter