Angeldust

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RFC: One™ Solution®

in English in Foren





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OP

von

Firefly

vor 1 Jahr


My brain is quirky. Over many years I've learned I can load problems into it and it will eventually come up with a great solution. This happens at random times and places. So I found myself making lunch yesterday and all of a sudden my brain notified me of a perfect solution to what I perceive the biggest Angeldust problem we currently have: me. Regulars may have noticed the amount of loose ends and problems in the game have been piling up lately: we lack structural building tools, my water reflection effect wasn't perfect, the color palette I showed last stream wasn't finished by any measure and I'm spread thin to work on all of these things at once. Pile this on top of eight years of unrequited feature requests and it becomes obvious that a solution to replace 'me' is desired. My brain also knew one constraint: the Angeldust community is our most valuable asset and we need to retain that. Its solution: retire Angeldust and host a modded Minecraft server. A hugely successful business model for many companies and communities. We get a larger dev team, build on existing popularity, get access to millions of players and can get free advertising everywhere. Write an Angeldust-to-Minecraft world converter and optionally create an Angeldust texture pack. Boom! At first I laughed at this idea, but the list of features and issues that this fixes in one go is almost endless. So instead of laughing, I applaud my brain for coming up with it. I mean, look at the list of features this fixes (added player names where I know it'll specifically please that person): – vastly (4x) greater building height [@obi-] – more and distinct chat channels [@Hummm] – a story and progression [@Alexi makarova] – literally the building tools described by [@obi-] – PvP anywhere with actual items [@Hummm] – better quests and roleplaying – larger dungeons with more room types – more skins and character models – PBR rendering (RTX) [@Alexi makarova] – better 3D-models and animation [@sl_pro] – better player presence: looking around, item in hand – sneaking and crouching [@obi-] – attacking from mounts – game console support: Nintendo Switch, PlayStation, Xbox – tutorials for beginners – achievements – more blocks and colors – sculpt (creative) mode – upper thin "slab" blocks (I think they're called) – colored lights – placable building blueprints – offline game mode – better starting lobby, multiple servers – more biomes and areas to explore – underwater biomes – open build areas – eating food and survival mode – more languages and translations – semi-official server and client modding APIs – modding support for textures and colors – actual NPCs – seasonal events and content – farming of crops – persistent animals in builds – more pets and mounts – fishing – caves – lava that hurts – actual end boss(es) – more mini-games and game modes – full game speedrunning – potentially a pirate and guns [@Alexi makarova] – guilds, clans, factions – blue and flowing water – boats and oceans – swimmable water – actual door opening and light toggling – screen-space reflections (RTX) – ambient occlusion effect (RTX) – more flowers to place – volumetric fog [@obi-] – better NPC scripting – better cinematic options and replays – better skybox with real, moving clouds – debug options in-game [@Hummm] – more creature types – better combat interactions – larger paintings – time-lapse creation available to everyone – fireworks The list is non-exhaustive, but I think those already are sixty relevant improvements. There are so many more unlisted benefits as we can start riding on an existing wave of popularity and players. More importantly: I'd stop holding all of you back and I'd actually fix a TON of issues you've run into over the years. Including major features requested by long-term, veteran players of Angeldust. A lauded team of professional game developers will start taking care of all your blocky gaming needs instead of just me. I haven't done much research yet on where to start this endeavor, but given the success that other companies have had I'm sure I'll figure the ecosystem out in no-time. Converting builds will be slightly lossy in places due to Angeldust's unique features, but it seems like a small price to pay for gigantic gains on almost every front. So, what do you all think about this Oddly Insane™ out-of-the-box solution?


# 2

von

Angelio

vor 1 Jahr


That was the most unexpected post ever. I have questions... 1. Minecraft bedrock edition or java or both? (Please not only java, but that's personnal, i cannot play java edition) 2. "Retire Angeldust" by what do you mean that? Would angeldust still exist even after there would be a Minecraft host server? If yes, u said "Angeldust-to-Minecraft world converter" would anything curently beeing built for example in angeldust would also happend in the minecraft server? 3. How will there be shaped blocks? 4. What about that goal of making a game that works on every device? 5. What would happend to all the angeldust accounts? 6. If you plan on having a dev team for the minecraft server, what position will you have? By that i mean what will you do? Only livestreams? See if a build is wonder worthy or will someone else decide that? 7. Is the entire angeldust world really gonna be recreated on the minecraft server? How will claiming works? Will there be the village where everyone starts? How will photon works, and npcs? 8. If everything works and that a lot of new players joins, will players ever find space to start making a wonder without finding out many more had the same idea of location and everyone claimed near each others? 9. Would players be able to have their builds in their personnal offline world? Or maybe the entire angeldust world copied for offline personnal world? 10. Will it be survival mod, creative mod? What kind of mod will it be? Angeldust was kinda both. To be honest, i don't know what to think, it feels like going to the unknown, everything will be diffrent. I'm kinda worried. Angeldust has advantage compared to Minecraft, distance view and fps are two things that dosen't work well mostly on android, i can barly see around while fps are low and my phone burning like hell while in Angeldust i would have to put infinite render distance for my phone to start getting warm while fps is perfect. So far that's it, i'll add more when i'll get new ideas


# 3

von

Loki The Witful

vor 1 Jahr


… I am at a lost… I hate being a downer or the negative one, and I know you can’t run angel dust forever, and I know that Minecraft modded servers and a lot of people working on them but I do not think this is the right direction. 1 I am very concerned about loosing our community to any number of reasons. 2 loosing all the wonders Angel dust has a very unique way to build that Minecraft does not have and trying to move all the Angel Dust wonders to a Minecraft modded server will most likely just destroy them so there will be no wonders. I know I joined this game because it was not Minecraft and it had a unique beauty to it, and them I met with the community and since then I have been hooked. I am only being negative about this because I love angel dust very much and I would hate to see it get destroyed. I don’t no maybe I am looking into it way to much but I think I rather wait years for new features than just convert it all over to Minecraft.


# 4

von

Hummm

vor 1 Jahr


Pretty sure no one in the community wants to replace you Frank. I also suspect, that if none of the things on your list were ever implemented, the existing player base would still be around. I think your previous right-turn (new game that uses the same World) was a better direction, with the possibility of financial reward. I don't see that with MC. I, for one, have zero interest in MC.


# 5

von

obi-

vor 1 Jahr


One major thought: Doing this kind of removes everything that makes Angeldust 'Angeldust'. Doing this, drops all these values you've upheld for such a long time. Like performance, and the many many unique mechanics. I really wouldn't know, but I think every game has many unrequited feature requests. I also believe that the features you have decided to pursue were executed amazingly. Perhaps in the past few weeks or so you have gotten some negative feedback (mostly very positive though), and a lot of new feature requests. No matter what you can always just say "no, I don't think pursuing this feature is something I wish to do at the moment" and everyone will move on. In the case of the building tools, you showed interest and even proposed a possible sculpt mode, so I personally doubled down on pushing for it, it seemed like there was a chance you might want to work on it. -- Minecraft servers can be very profitable though, but from my very limited knowledge, the big money makers come from youtuber backed servers, where their viewers play, or something similar like being first to do something, or getting promotion cuz you have the same team as some already big server. I have no clue. -- If what you describe as your most valuable asset wanted to play a modded Minecraft server, they'd probably be already doing that. There's a reason your veterans have stayed with you thus far, and why players keep returning.


# 6

von

obi-

vor 1 Jahr


Also Hummm is right, no one wants to replace you. You are HIM.


# 7

von

Firefly

vor 1 Jahr


@Angelio: excellent questions. I have very, very limited experience with Minecraft, so the following answers are based on my (possibly flawed and) limited understanding. 1.) I'm not aware how the fragmentation of Minecraft's product line-up plays into what we could do. My naive understanding was that Minecraft exists, is playable everywhere and that there exist communities around each community's centralized servers. We would become one of those communities and let Microsoft/Mojang handle the technical details. They have a proven track record and financial strategy on which we could piggyback. I'd say we just go for the most popular Minecraft version with decent server modding support. 2.) Not sure how to retire Angeldust, but it would eventually come to a natural point where you can't run it anymore on modern devices because of app store restrictions and API incompatibilities. Some platforms like Linux might hold out very long while iOS and macOS would probably become unsupported in a short timeframe as Apple could start imposing M1/M2/M3 ARM-architecture compilation requirements that I can't satisfy at the moment. 3.) Microsoft and Mojang could very easily add anything to Minecraft. Don't send in feature requests just yet as it's the only thing we have going for us. But ultimately losing shaped blocks is a small price to pay for moving forward, just like how our "natural" trees would be replaced with something. 4.) See 1—I considered Minecraft to have even better platform support than Angeldust has. Like, I'll never be able to get Angeldust on any big game console, and they already have it on all three. Minecraft is also on iOS and Android and runs on even more desktop-OSes thanks to Java. 5.) It was my understanding that Minecraft communities already have their own account-based 'accounting'. Regardless it'd be an easy step to link Angeldust accounts to Microsoft accounts if that'd be necessary. 6.) I don't plan on having a dev team, I'd be "the team" administrating and working on the server. But you are forgetting the biggest part: we'd draw on Microsoft/Mojang for core game (client) development and will have access to tens of thousands of existing volunteers modding the game and releasing commercial-grade products that you can enjoy. 7.) Yes, I'd copy the game world over as well as possible. I'm sure I can mod the server to spawn players at their houses. Claiming could work like before. Photons and NPCs are both thousand-line pieces of code, potentially easily ported between engines. Most players want 'real NPCs' anyway, and almost everyone thinks the photon system is of dubious utility compared to what I think is called Redstone (like the Windows update). 8.) This logistical game world size problem exists independently of the client stack. 9.) I'm sure there are an infinite amount of world-copying tools for Minecraft that you can use to copy between online and offline worlds. The building tools that @obi- hinted at maybe already provide such features. 10.) I have no idea about this game mode conundrum, but we can copy what the most popular Minecraft communities do. Maybe a switch to toggle modes? Could include PvP as some suggested. And yes, it would all be different and unknown (especially for me!), but the list of advantages is ridiculously long. @Loki The Witful: It's okay to feel lost and to be negative! The idea is very unconventional, but I realized it has a lot of merit. Losing the community can happen any day for any random reason, I'm trying to prevent that by satisfying some almost decade-old requests. Losing detailing in wonders is bad, but hopefully not the end of the world. I can try my best to reimplement smooth block meshing if that's considered necessary. Whatever Angeldust's beauty consists of, I can try to carry it over. And the community would be there still. And I would also hate to see Angeldust destroyed, but if a pivot to a different format is beneficial I see it as continuing the legacy. Like a phoenix rising from what otherwise would be only ashes. @Hummm: I won't be replaced at all, just taking a different role in the grand scheme of things. If building a small but coherent community over many years is my strong point, and if solo-developing a video game at a glacial pace is my weak point, this would make things much better overall for all of you. And the Minecraft-idea is almost identical to the 'new game' idea: it's a new client, with battle-tested looks, better hardware support, larger player base, unlimited financial backing, insane popularity, a large streaming community and more features that I could probably ever add in my entire lifetime.


# 8

von

Firefly

vor 1 Jahr


@obi-: I get the general idea of 'if the community wanted to play Minecraft the community would play Minecraft'. That doesn't take away that my itemized list of big feature requests for Angeldust is almost a complete summary of Minecraft's actual features. I can follow my brain saying that if one wants something that looks like a duck and quacks like a duck, one will very likely appreciate getting an actual duck. Now it's a matter of working out if the discrepancy between our not-quite-duck and the actual duck can be resolved 'adequackly'. I'm open to the answer being "it can" or "it can not" be resolved. Just as long as it's the best direction for the community. --- After some research, to give a sense of scale: as far as I can tell the Minecraft building tools @obi- pointed out earlier have been in development since 2011 and have over 100 contributors. That's just one seemingly small mod for one subsection of Minecraft. That is an insane scale of development compared to Angeldust, and it's what we'd suddenly have access to.


# 9

von

obi-

vor 1 Jahr


What happens to all the features you've already spent a lot of time on? Like the webgl, clouds and many more things you haven't shown us?


# 10

von

SodaMeow

vor 1 Jahr


I don't want any change, the game is perfect enough..at least for me! This an amazing game by a very unique person, and hope we still have this same version of Angeldust, at least for those of us that refuse to move on. All these ideas preparing lunch...hmmm..I don't get it. ~Meow


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