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von
SodaMeowvor 11 Tagen
I really like the cinematic mode chat and have been testing and its just what I needed. I just need to trap a newbie in a dungeon for a full test! The only comment is to see the reply in cine mode, you must open the chat, as any reply does not automatically pop out. I also think the camera is more stable and less Juttery compared to before, where when I stop following a certain direction, it would still sway, that seems to have gone, and it's an awesome improvement. TYSM Firefly, I never thought this feature would be added into the game!
von
Loki The Witfulvor 10 Tagen
I have been using the webgl-spraypaint and I have found a minor bug with the alternating between items, it seems to forget the first item you select and go to a random last item used when selecting items from the inventory, but it does seem to work just fine if you select the items from the hot bar. I select a item and then select the next and tap the alternating key, ad it does not switch between the right items. https://imgur.com/a/8IPVKtt
von
Loki The Witfulvor 9 Tagen
I been sitting on this one for a little bit now but... I am not to big of a fan of the Photon block visuals when you shovel blocks, it just feels like the game is glitching, also it has a weird bounce effect on the red visual when shoveling blocks. Normal webGL https://imgur.com/a/webgl-5iYRIfz WebGL-Spraypaint https://imgur.com/a/webgl-spraypaint-TOUI4Bn
von
Fireflyvor 4 Tagen
@Loki The Witful: Great finds! I can replicate the buggy 'previous item' switching. I have completely rewritten item handling so it's no surprise that something broke here. Seems like I forgot to test this properly (I use Q as block picker). I can also replicate the 'empty photon block' wiggle on the production server. Can't replicate it on my updated testing server. My best guess is that is has something to do with all the spray paint changes that are already under the hood of that WebGL version. Will investigate and report back. And then I strongly believe that once the targeting wiggle is gone it is an improvement for the better; I love the responsiveness of the UI. I do want to change the photon block indicator to look less like an actual block, my best first step is to make it gray (= shovel / axe blade color) instead of white.
von
Fireflyvor 4 Tagen
New public test version: https://angeldu.st/static/webgl-spraypaint Changes: 1.) The 'alternate between items' action should now work correctly again after selecting items from the inventory grid. Thanks to @Loki The Witful for reporting this. 2.) The briefly-visible highlight to indicate a cell is going to be cleared is now colored a grayish red so it no longer resembles any potential in-game block. Known issues: A.) In the online game mode, block placement and removal feedback can cause the cell selection indicator to wiggle around. This is fixed when the next Angeldust server update rolls out.
von
Loki The Witfulvor 3 Tagen
@Rob12 that is totally intended the spray paint demo only works in offline mode, the public game world is not ready for it yet. :-)
von
Fireflyvor 3 Tagen
@Rob12: No worries! I can imagine you're excited to try out the spray paint for real. Any testing you can do in the 'Build alone' mode is welcome, to try and find visual bugs. I did my best to make spray paint look good, but I can't test all combinations of blocks and colors and gradients and moving things. The more we try, the better the final release will be.
von
Fireflyvor 2 Tagen
@SodaMeow: Specifically for you, other (GM)s and basically helpful for everyone the next testing version will the following tweak: if you open the chat log during cinematic mode then the incoming chat messages and other messages will become visible on screen as normal. So you don't even have to flip between chat log and in-game anymore to see new messages.
Beitrag 51–60 von 61
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