Angeldust

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NPC idea

in English in Forums





Post 1–10 of 10

1


OP

by

LIL XXARDD

5 years ago


How about an idea with an NPC? I believe that they will come in handy in construction villages and other big buildings, so as I have there is village and without NPC she happily empty. They can be implemented as a block that can be bought in the store for 2000-5000 coins. There will be 4 types of NPC: Witch, Knight, Builder and Scout. You made him in the likeness of a holographic scroll, when you install the NPC will display the input string in which we introduce the name of the NPC (it could be displayed beneath it under the player), after you have typed the name, you can write a phrase that he would say, and as soon as the player approaches this NPC in the chat, you will see the phrase which we wrote earlier. P.S. Also, if it is possible to realize that the NPC could walk within a certain radius of the point at which it was placed.


# 2

by

Firefly

5 years ago


So it'd be mostly a visual update for the holo scroll this way? What would happen if you place 25.000 of these in your village?


# 3

by

Hummm

5 years ago


I would guess that people would write stories/lore for their village... perhaps even implement quests... although they would be lacking any kind of additional reward.


# 4

by

Hummm

5 years ago


... that's an amazing idea... the people implement quests... you'd need triggers that the server would have to log, and after satisfied (per account) the new text is enabled. Even w/out an additional rewards (which opens up the possibility of exploits) I suspect we have creative people here that would put in the effort... and it might be a "game first" feature!


# 5

by

Hummm

5 years ago


The owner would need to able to edit the interaction, b/c it would be very difficult to get 100% correct the first time. Quest ID: assigned by server NPC Name: assigned by creator Quest Name: assigned by creator Greeting text:assigned by creator Prereq: (optional) Quest ID that must be completed to display text2 text2: assigned by creator: explains task target: dropdown creature list or Quest IDs to be completed in order to trigger target count: number of targets player's creature list must increase by to trigger (this must be enforced by the server) trigger text: assigned by creator: text displayed (instead of text 2) once the trigger has been satisfied


# 6

by

Hummm

5 years ago


the owner needs to be able to "play" and "reset" the quest (in addition to edit)


# 7

by

Hummm

5 years ago


other trigger ideas: hand me (the NPC) item (soil type or shop item) to be handed to NPC


# 8

by

LIL XXARDD

5 years ago


Also, can be done NPC mobs. When hunting, we will meet some stranger or trader, and perhaps he will sell items (blocks or weapons) that are not in the store. I think this way the game will be more diverse.


# 9

by

LIL XXARDD

5 years ago


In any case, if we will meet NPC and it will be possible to somehow interact, the game of MMO will turn into MMORPG, and the game will be more interesting.


# 10

by

Zypher125

5 years ago


LIL XXARDD, maybe, if you want to know which idea I had about this theme, you can look at "Crazy Idea" ;D


Post 1–10 of 10

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