Angeldust

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Angeldust v3.3

in English in Forums





Post 41–49 of 49

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# 41

by

Hummm

12 days ago


OK, I solved my elevator problem, you can't (reliably) have a single opening for the elevator to come through the "top" floor. It need to have some openings, but I still have issues sending a ball up the elevator, as it clings to the side instead of "riding" on top.


# 42

by

Hummm

12 days ago


the 1 ball limit is not per claim, but rather per faucet... I'm learning this.


# 43

by

obi2002

12 days ago


The balls dont have a limit per faucet nor claims. They are like builder devices, can't get close to eachother, you can have as many as you want...but you have to space them out.


# 44

by

Firefly

12 days ago


"When I get to work I usually space out for about half an hour."

I'll roll out the change in the next few minutes so we can see if we like it.


# 45

by

Firefly

12 days ago


@obi: I think these new mechanics will simplify the goal system for photon ball a lot. Just make the goals have conveyors that pull the ball inwards and you're pretty much set.


# 46

by

Firefly

12 days ago


The updated mechanics are now live. Photon balls will magnetize to conveyor belts. They will lose their momentum, even after exiting the conveyor belt.


# 47

by

obi2002

12 days ago


I won't be updating the goals, it will still work the same like before, even with the update. Altho, if I ever need a goal or something to catch a ball, I'll use the new features.


# 48

by

obi2002

12 days ago


I testedit out, works amazingly. I really like that it sticks down and doesn't bounce anymore, there was an issue in the photonball goals where the ball would get stuck bouncing and not going into the 1 block tall staircase, this update fixes that.


# 49

by

Kamikaze Justice

11 days ago


Just as a photon ball can ride on the conveyor belts, I'd like to see all the lantern blocks ride on the conveyor belts, also.


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