Angeldust

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DEV: WebGL version

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Publicación 81–90 de 142

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# 81

por

obi-

hace 2 meses


tried it too, everything is identical to lokis report on my firefox


# 82

por

Firefly

hace 2 meses


Can confirm this photon block sound bug; it's got nothing to do with the lazy-loading behavior. I'll have to dive deeper into this to figure out what's up.


# 83

por

Firefly

hace 2 meses


I've given the base WebGL version some love: https://angeldu.st/static/webgl This update makes all the photon block musical notes play (once downloaded) and potentially fixes other sounds not playing before. It now also lets you copy the chat log to the clipboard, as well as paste text using your browser's native paste action like Ctrl+V on Windows and Cmd+V on macOS.


# 84

por

ritpop

hace 2 meses


webgl is giving me an error, "Update to the new version."


# 85

por

Firefly

hace 2 meses


@ritpop: Refresh the WebGL page and/or empty your browser cache. Your browser might have an old version of some files stored.


# 86

por

Firefly

hace 2 meses


I'll roll out a WebGL update soon to make text pasting actually work on Windows and Linux. And I'll revert the movement code changes causing a bug as reported by @Moniq here: https://angeldu.st/en/forums/topics/11299/Angeldust+v3.31?p=2#19


# 87

por

Firefly

hace 2 meses


Updated WebGL to revert the movement code so you can take small steps again. Added Ctrl+V text pasting on Windows/Linux. And made backspace, delete and 'enter' actually work on some Windows browsers: https://angeldu.st/static/webgl


# 88

por

Firefly

hace 1 mes


Everyone, please help test a new WebGL version if you can (empty your cache and/or reload the page): https://angeldu.st/static/webgl I spent two full days polishing the user interface to make things clearer for new players. So maybe try on a new account as well. Here's a list of changes and their impact: 1.) The telecharger icon in the hotbar will now glow, have sparks and bounce for low-level players having pending friend requests. I hope this gets players to open and try out the telecharger. 2.) The shovel and axe icons will now also bounce when unlocks are nearby, in addition to glowing and having sparks. 3.) The 3D 'new blocks/trees nearby' yellow glow overlay now redraws as terrain updates come in, preventing stale geometry from showing. Also makes the shovel always glow after signing in, even on slow devices. 4.) The telecharger will no longer spam hundreds of sparks at sign-in time when you have lots of pending friend requests. 5.) Looped and rapid-fire photon mimic light updates will no longer stall game world rendering on slow devices. Previously a looped set of photon mimic lights could prevent the entire world from rendering. Now these updates happen at lower priority. 6.) The coin counter in the top right now (finally!) settles down with a ka-ching even if you're in the inventory or shop. Previously it would always hang until you went back in-game. Nine year old bug fixed. 7.) Player details shown when the inventory is open (coins, health, sprint and fist icons) now immediately fade out when you go back in-game, instead of lingering on screen for a few seconds. This makes selecting a block and then playing again feel much more natural. 8.) Negative coin mutations are now (finally!) shown under the coin counter. Bought something in the shop? Boom, it now shows -500! 9.) Buying regular blocks and vegetation items from the shop no longer pushes a fullscreen announcement. Instead, you see a small message in the top left as well as a negative coin mutation as mentioned under 8. This feels insanely good. 10.) Text input field placeholders like 'Player name' and 'Password' now render semi-transparent and with italic text. This affects the sign-in form, CAPTCHA form and registration account details form. 11.) Form field labels are now rendered in a consistent fashion. The registration account details form now looks much better and consistent compared to Angeldust v3.31. I worked really hard on these changes and I think it improves the new-user experience quite a bit. Your help in testing everything out is very much appreciated as I've had to rework some very old and convoluted code. I might have missed some fringe conditions and introduced a bug somewhere. Thanks in advance for any testing and feedback on the aesthetics!


# 89

por

Loki The Witful

hace 1 mes


OMG!!! I AM SO TESTING THIS!!!


# 90

por

Loki The Witful

hace 1 mes


I took a Quick Look at some of the new features and WOW!!! This make a major difference in how you first interact with the game and I sure this will help many new players learn how some of the game features work!!! A Quick Look at some of the new features https://imgur.com/a/8c0aT2f This is really impressive Mr Firefly, thanks for your hard work and dedication!!! Oh and I am sure some of the older players will be happy with the no new bought block spam in the middle of the screen 🤓


Publicación 81–90 de 142

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