Angeldust

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DEV: WebGL version

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Message 231–240 sur 245

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# 231

par

Hummm

3 mois plus tôt


you can't test iv from webgl... but I'm quite certain it's fixed.


# 232

par

Firefly

24 jours plus tôt


Updated WebGL 'new' version: https://angeldu.st/static/webgl-new It's back! Fully compatible with Angeldust v3.35.1, including emoji, text signs, tailored panels and dynamic shadows. Bug reports welcomed; this version hasn't had much testing even though it took me a while to upload :-)


# 233

par

Loki The Witful

24 jours plus tôt


Epic!!! I will test as much as I can.


# 234

par

Loki The Witful

24 jours plus tôt


I missed seeing my circus with all the lights! https://imgur.com/a/JqQN8Ls Noticed a strange tailored panel effect in webgl new https://imgur.com/a/2WcPsvH Live shadow updates with tailored panels is a nice touch! https://imgur.com/a/xi81xdR Port Perry with the sun setting on the ocean is breath taking! https://imgur.com/a/niAJyIP


# 235

par

Loki The Witful

24 jours plus tôt


Tailored panel weird bug in better details. https://imgur.com/a/RcgU51m


# 236

par

Loki The Witful

23 jours plus tôt


Looks like this weird visual bug is not just for tailored panels, it can happen to other blocks you just have to be at a greater distance. lantern peaking throw the top block https://imgur.com/a/visual-bug-wutNp7H video of stuff breaking at a distance https://imgur.com/a/visual-bug-video-5Tajd93


# 237

par

ritpop

23 jours plus tôt


Please allow us to turn the bloom down.


# 238

par

ritpop

23 jours plus tôt


Please allow us to turn the bloom down.


# 239

par

Firefly

23 jours plus tôt


@Loki The Witful: Thanks for the investigation and the screenshots! Are you sure this 'see-through' bug (technically seems like "Z-fighting") is new in this version? I feel it should be similar in the existing WebGL. If you can confirm it is indeed limited to the new version I have some deep investigation to do! (And let me know on which platform you are testing, this might help me find it.) @ritpop: Do you mean 'disable' the bloom entirely? I feel I want to shoot for a visual style that is just good by default, so I'll await more feedback on this before cutting it down or to zero.


# 240

par

Loki The Witful

23 jours plus tôt


Oh sorry, I should have confirmed that this is only in webGL-new, and not in the old version of webgl. I also like to state that if this bug was in the old version of webGL I would have so reported way before now. 🙃 Webgl Old visual https://imgur.com/a/mIUfJS3 WebGL-new visual bug https://imgur.com/a/qkk9Vzk


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