Message 241–245 sur 245
par
(GM) SodaMeow23 jours plus tôt
I found the wings on the dragon is translucent, actually its also in the old webgl version, only now the light is brighter its more noticable. Old webgl https://imgur.com/Q0TdXB4 New webgl https://imgur.com/6jPx6IH https://imgur.com/wGRNc2t I agree with ritpop, the light is sharp that the block texture is hard to see. You can see the difference in the picture. https://imgur.com/JZvAxo9 https://imgur.com/j3hHISf
par
Loki The Witful22 jours plus tôt
I forgot to mention what platform I was using. MacOS Sequoia 15.7. Browser is: Firefox.
par
21 jours plus tôt
I mean let us have a slider to control the bloom level. Or just 3 level like we have with the other stuff. I do not know why its double, it wasnt me. If you going for something that will be good the current visuals are very strong if you just started playing, its a shock. Bloom is good and can look real nice but my opnion its that it needs to be cut in half. The script used in the sprites is fast enough to be run each frame? Would be intreting to see how the shadow map would look with it, speacially in the diagonal shadows. Natural lights during the night are wayyy to bright. The moon light is almost like the sun, only with a diferent hue. The sky is beautiful but the exposition levels, and maybe some of the bloom, makes it almost impossible to see any cloud other than massive glowing blob. God Rays are nice. I gotta play a little more, make a few more comparisons with the current ver, but for now that are my thoughts. Edit: I love where this is going though.
par
Firefly5 jours plus tôt
Updated WebGL 'new' version: https://angeldu.st/static/webgl-new 1.) Fixed see-through panels, text signs and distant geometry Z-fighting. Feedback on this is appreciated as not all browsers and/or operating systems might show an improvement in this area. 2.) Reduced the HDR bloom threshold and size. 3.) The shop is now disabled while in cinematic mode to prevent indefinite spinning from a purchase. 4.) Increased the allowed memory usage of the game so that it no longer crashes in highly detailed builds like wonders.
Message 241–245 sur 245