Angeldust

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Something I did

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Auteur du sujet

par

ritpop

9 mois plus tôt


I guess I will use this to post stuff I done and that I dont want to get lost in the Go ahead, do it... It may have some, a lot or no AI, it will depend on what I post here. (that is, if I do use this post later on.) To start I made this anaglyph 3d effect for webgl-new: https://angelduststuff.blogspot.com/2026/01/angeldust-3d-anaglyph.html


# 2

par

Firefly

9 mois plus tôt


That is some insanely cool hackery! I love how you hook into the WebGL engine and post-process its output. This inspires others (even me) to build on your work and make more effects! The anaglyphic effect itself might work even better if you make the original pixels grayscale? That's how my own engine used to do it—it prevents materials going invisible in one eye and gives a slightly smoother visual experience. My engine also did full stereo rendering, but that's impossible to do with just a post-processing shader. Regardless I love your screenshot at Port Perry, great stuff!


# 3

par

ritpop

5 mois plus tôt


I saw a cool shader in a blender subreddit and I wanted to test how it would look in angeldust, so i did another script: https://angelduststuff.blogspot.com/2026/05/angeldust-color-in-ambient-occlusion.html


# 4

par

KIWINANA

5 mois plus tôt


Looks sick, nice work Ritpop!


# 5

par

ritpop

13 heures plus tôt


Last stream I asked obi's permission to make his pixel art tool available in the browser, here's a small guide on how to use it: https://angelduststuff.blogspot.com/2026/11/angeldust-painter-turn-pictures-into-in.html You can find the HTML file in the discord server, in the announcements channel. You can also find the original python application there. If you prefer you can also use this link to access it: https://angelduststuff.blogspot.com/2026/11/test.html (most of my pages are called test)


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