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2 ans plus tôt
Updated to Angeldust Creator Kit v3.21d: – added XML game world texture sheet definitions – updated 'Determine texture size' and 'Integrate your texture' The new XML texture sheet metadata files will greatly help to determine individual texture sizes and positions within a texture sheet. You could even automate texture sheet assembly using this. These files are output from a tool called TexturePacker that I use for generating the Angeldust texture sheets.
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2 ans plus tôt
Have you ever wondered what Angeldust would have looked like if Rabotik and Firefly hadn't messed up the textures? :P https://spaceisgreen.com/misc/angeldust_spaceisgreen01.jpg https://spaceisgreen.com/misc/angeldust_spaceisgreen02.jpg
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2 ans plus tôt
@space is green: woah! That's some good space is green stuff :D I see a snail trail easter egg in there, the clouds are amazing and I like some of the more intricate texture patterns that seamlessly connect throughout. Great work, must've taken a lot of time to get it to look this good! Let me know when we can release this as an official texture pack :D Also, we need a cinematic mode video of this in action :P (I think you should be able to get a nice B/W water(.png) texture going too, just make sure to give it a little bit of alpha so the clouds still reflect.)
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2 ans plus tôt
In case somebody wants to try it themselves, here are the files: https://spaceisgreen.com/misc/spaceisgreen-texture-mod.zip
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2 ans plus tôt
Updated to Angeldust Creator Kit v3.21e: – Corrected the texture sizes for stairs and thin blocks in 'Determine texture size' and 'Draw your texture' (Earlier revisions erroneously used 3/7th as the fraction of stairs/thin blocks compared to full blocks, but it is 2/7th.)
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2 ans plus tôt
Updated to Angeldust Creator Kit v3.21f: – Reduced 'textureconverter' memory usage so it can convert 'panels.png' on 32-bit systems – Greatly improved 'textureconverter' speed – Code-signed the Windows 'textureconverter.exe' binary – Updated and fixed 3D-mesh and game world textures
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