Angeldust

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Angeldust v3.24

in English in Forum





Post 51–60 di 61

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# 51

di

Firefly

2 mesi fa


@Kamikaze Justice: You make it sound snarky, but yes, that is basically the gist of speedrunning. Since the goal is to 'cheat out' the fastest time by any means necessary, it's not really 'cheating' anymore. Entire games and their mechanics have been broken to achieve the fastest completion time possible. Super Mario 64 has things like backwards-long-jumps (LBLJ, SBLJ), bomb-clips, major sequence breaks (Lakitu skip) and tricks like TAS-only (tool assisted) "carpetless" in the Rainbow Ride stage. The YouTuber Summoning Salt is widely acclaimed as a speedrunning documentary maker. You might enjoy one of their works as an introduction to the speedrunning scene of different games. This is Super Mario 64 16-star, a one-hour documentary that you'll most definitely enjoy: https://www.youtube.com/watch?v=R_wscUcbynk I understand that speedrunning might be a generational phenomenon, but I'm pretty sure that even old-school gamers used to try and beat times in the arcade or on early home computers. The idea of trying to finish a challenge as efficiently and quickly as possible seems to be pretty universal in nature. As @Rob12 wrote, eventually the dungeon puzzles will become somewhat repetitive. They're designed to be fun and challenging to casual and new players, but of course you will be able to see all the design hints and clues after a while, as well as just know or write down solutions to mazes. I wouldn't call remembering things through experience cheating. And if remembering or recognizing things speeds things up, great—you won't be wasting too much time in dungeons from that moment on. And you're ready to speedrun. But then comes the challenge of finding additional skips, clips and glitches. Again, I don't think Angeldust has real cheats, clips or glitches. But the layout of rooms will let you optimize movement and do jumps to avoid certain obstacles. @obi- shared a major one. I can understand why you'd want to keep skips to yourself and you're allowed to. In 'real' speedrunning video proof is required (in Angeldust the server code is 100% authoritative). Video proof will reveal your tricks to everyone in the community and balances the play field. But hey, I'm a sport and will also give you something you might not have realized: if you get the 'soccer' floor with the goals you can bounce the first ball into the last goal and sequence break the thing. I think we'll all find that sharing speedrunning tips only makes the competition more fun. @Kamikaze Justice is already down into the low 2:00's. I really hope you're enjoying the constant improvements you're making!


# 52

di

Firefly

2 mesi fa


I did a demo of ball skip in my live speedrun yesterday: https://youtu.be/6LLq2y_bFXA?t=3019 @Loki The Witful did builder skip for the conveyor belt balance beam: https://youtu.be/6LLq2y_bFXA?t=6709 We also saw @sl_pro do a dungeon with a photon puzzle ending. You can watch that one for "inspiration" too.


# 53

di

Firefly

2 mesi fa


Player profile pages now show (a rudimentary version of) their speedrun personal best history and time improvements. This is public information via the Speedrun leaderboard anyway, and I think it's a nice way of seeing everyone's progress over time.


# 54

di

obi-

2 mesi fa


this is awesome


# 55

di

Firefly

1 mese fa


I've updated the Angeldust game server to fix one dungeon floor having a pit where you could get stuck in the ceiling. Thanks to @Hummm for reporting this. And thank you @obi- for fixing the problem and making the floor design a lot cleaner and more open. Hope you enjoy!


# 56

di

obi-

1 mese fa


I tried to do something illegal and the dungeon said no, also destroyed the starting injector - turned it into a metal slab was still able to finish, got no speedrun timer though https://imgur.com/a/41k8usz


# 57

di

Firefly

1 mese fa


It's probably because you worked on them; serves you right!



# 59

di

Firefly

25 giorni fa


After introducing dungeon speedruns I've been bothered by the fact that we had three players who completed a dungeon, but did not officially have a recorded speedrun. This difference in player count between the Sanctuary and Speedrun leaderboard triggered me enough to ask @Ruan4K to at least do another dungeon during the most recent livestream. For the remaining two players, @Cratch and @loganuop, I've now added a temporary speedrun with the slowest, actual speedrun time currently recorded (to not disadvantage anyone). The player count of the Sanctuary and Speedrun leaderboard is now identical. Phew! (I will remove the temporary speedruns once these players get an actually recorded speedrun.)


# 60

di

Firefly

17 giorni fa


I just removed the fake speedruns mentioned in post #59 since the numbers between these leaderboards diverge anyway.


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