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One final call (for now) for testing to everyone: https://angeldu.st/static/webgl I.) Regular blocks and objects now cost just 100 coins to promote buying and building. BE ADVISED: you currently still pay the Angeldust v3.31 prices even though you see '100 coins' in the WebGL shop. When Angeldust v3.32 rolls out, all item price differences will be refunded, even for items you bought years ago. II.) Regular blocks and objects are now condensed into a grid layout in the shop. This fulfills a six year old wish I had to make the shop more usable for new players. It also looks extremely comfy. III.) Minimized item bought messages now show the block or object icon and use the full, regular announcement text. IV.) Fixed an aesthetic mismatch between glowing icons in the hotbar and in the inventory. V.) When assigning an item to a hotbar slot, the inventory grid now dims, the hotbar slot's icon bounces and the inventory header text animates. VI.) Almost all uninteresting player details like full health, sprinting and the level bar are hidden when in the shop now. Clean! VII.) The level 3 in-game tip about 'color your heroes' now shows the player's hero type with rotating colors instead of a generic paint palette icon. VIII.) The 'inland' compass direction text is now animated if the inland guide pointer is still active for the player. IX.) Animated the footer text of announcements and the in-game tip screens. X.) Colorized the paint daubs on the item color filter icon. You might have guessed that I'm sprinting towards an Angeldust v3.32 release. If you have any time at all to test out the new version, maybe with a new account, I would appreciate it a lot. Any bugs we catch now will not be in the official release on the actual app stores. So go test! Maybe even use this version during the livestream later today :D
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Epic, I will test it on the live stream and report my findings, nice work Mr Firefly
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So far so good no bugs, and for the photon mimic false alarm there was a forgotten photon injector set to auto active messing up the photon mimic, lol
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I felt like you mentioned on the live stream if someone could test the webGL on mobile devices and test the new shop with a controller, so I did it all at ONCE!!! WebGL on iPad using Safari with a controller to navigate the shop work beautifully Video https://imgur.com/a/SShAZHO
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from #88 in this thread ... more on #6... I hate it... please revert. use case: the on hand coin count stayed gold if you had received coins (ie PT bonus) while in the shop, thus you could know in an instant if you needed to get out of the shop and move in order to receive the next bonus. now you'll never know
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@Hummm: I see we're on an official '(GM)' title now :-) I 100% understand how you used the UI before. To me this is a total niche issue that doesn't warrant adding back a major UI bug because the worldwide #1 player goes shopping while farming coins :-) And doesn't this problem solve itself? With all that shopping the shop is quickly going to be empty anyway and you can fully concentrate on getting the coins. Sorry for making the game so much worse specifically for you again, but it's for the greater good! (I hope)
Post 101–110 di 142
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