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(GM) SodaMeow3 mesi fa
I found the wings on the dragon is translucent, actually its also in the old webgl version, only now the light is brighter its more noticable. Old webgl https://imgur.com/Q0TdXB4 New webgl https://imgur.com/6jPx6IH https://imgur.com/wGRNc2t I agree with ritpop, the light is sharp that the block texture is hard to see. You can see the difference in the picture. https://imgur.com/JZvAxo9 https://imgur.com/j3hHISf
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Loki The Witful3 mesi fa
I forgot to mention what platform I was using. MacOS Sequoia 15.7. Browser is: Firefox.
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3 mesi fa
I mean let us have a slider to control the bloom level. Or just 3 level like we have with the other stuff. I do not know why its double, it wasnt me. If you going for something that will be good the current visuals are very strong if you just started playing, its a shock. Bloom is good and can look real nice but my opnion its that it needs to be cut in half. The script used in the sprites is fast enough to be run each frame? Would be intreting to see how the shadow map would look with it, speacially in the diagonal shadows. Natural lights during the night are wayyy to bright. The moon light is almost like the sun, only with a diferent hue. The sky is beautiful but the exposition levels, and maybe some of the bloom, makes it almost impossible to see any cloud other than massive glowing blob. God Rays are nice. I gotta play a little more, make a few more comparisons with the current ver, but for now that are my thoughts. Edit: I love where this is going though.
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Firefly2 mesi fa
Updated WebGL 'new' version: https://angeldu.st/static/webgl-new 1.) Fixed see-through panels, text signs and distant geometry Z-fighting. Feedback on this is appreciated as not all browsers and/or operating systems might show an improvement in this area. 2.) Reduced the HDR bloom threshold and size. 3.) The shop is now disabled while in cinematic mode to prevent indefinite spinning from a purchase. 4.) Increased the allowed memory usage of the game so that it no longer crashes in highly detailed builds like wonders.
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Firefly2 mesi fa
Updated WebGL 'new' version: https://angeldu.st/static/webgl-new Text input on touchscreen devices like iPad no longer incorrectly always appends. The text input box now also pre-fills existing text so you can edit it or decide to add to it.
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Firefly23 giorni fa
Updated WebGL 'new' version: https://angeldu.st/static/webgl-new A.) Barrier blocks no longer hide certain transparent (glass) block faces. Thanks to @Loki The Witful for reporting this. B.) Text signs and tailored panels now render correctly when placed on top of a girder placed on top of a column block. Thanks to @Loki The Witful for reporting this. C.) Local creatures like butterflies and fireflies can no longer fly outside of the game world boundaries. D.) The Quick Messages menu now has a Hide button that does not work yet. Layout and functionality of this menu will change in the future. E.) Ice and water look different now. Testing and feedback are much appreciated! Note that this version does not feature the real-time shadows we had before. This feature might come back in the future.
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18 giorni fa
For me it happens because a single game file takes too long to download, by either player internet connection or the server's. All you have to do to block is to go in developer tools (in chrome, probably a similar name in other browsers), go over the network tab and refresh the page. From there you will see in which order the files are loading and block the url (right click) of a file, all the files after that won't be loaded. The problem is that its a queue ( i assume), if one takes too long all of then will take. You can also see the slow loading if you set the "No throttling" to 3G or a custom slower preset. I dont know if its actually something fixable, it happens when the browser resets the cache of the page, the game has an update, or its login in game for first time. Probably happens more often with mobile players that uses webgl, or some ultra-light setting on the browser.
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