Angeldust

YouTube Twitch Facebook Instagram Discord Twitter
Steam (Windows, macOS, Linux) Windows iTunes App Store

DEV: WebGL version

in English in Forums





Bericht 71–80 van 144

Vorige « 1 2 36 7 8 9 1013 14 15 » Volgende


# 71

door

Loki The Witful

2 maanden geleden


Thanks I am planing on getting some more comparisons later. Happy you like the circus tent, the tent is done I but I am still working on the NPCs for the show part hehe


# 72

door

(GM) SodaMeow

2 maanden geleden


I was checking out the void, and is it just me, but there is no shadow i can see reflected of the Hero under the webgl version on the cyan platform. But the shadows are there using the downloaded version, and is really clear, its a super cool image! https://imgur.com/4hquDCn https://imgur.com/vyJCBWW So far the webgl version is pretty smooth, so far so good and the skies are still amazing to watch! :D


# 73

door

Loki The Witful

2 maanden geleden


I was doing some testing with the shadows and noticed that if you used a sticker on an opening door the shadow could not show depending on which side the light is and what side the sticker is on. It is kinda known about the one side sticker rendering on opening doors but looks like it also plays some stuff in the new shadows. Images https://imgur.com/a/HdFXcqN


# 74

door

Firefly

2 maanden geleden


That's a good catch, @Loki The Witful! I think I could make the stickers always cast a shadow, but this might affect other shadows too. I'll fiddle around with this in the near future and see what impact it has on the performance and quality of the shadows.


# 75

door

Loki The Witful

2 maanden geleden


So I am working on something that needs music and I noticed that the photon blocks in the webGL make next to none sounds, is this I known bug or I am the first to notice it? for now I can just use the normal version of the game.


# 76

door

Firefly

2 maanden geleden


It's a known bug, or rather: a feature! The WebGL version loads in sounds as they are needed, to save on the up-front download size. The downside is that sounds aren't available the first time they are played so you hear nothing. The second time around a sound is usually available and then you start to hear it. This system isn't ideal, so I'll look into solutions like prefetching a set of sounds, or playing back a newly downloaded sound as soon as it becomes available. For a workaround you can stick around your photon machinery, trigger it once and then all the sounds will be available from thereon out. If music is involved you could even add a loop to your machine so it keeps playing. After a few seconds all sounds will be audible. If not, that would be a real bug! :D


# 77

door

Hummm

2 maanden geleden


... the "loading" screen finally comes to AD :P


# 78

door

Loki The Witful

2 maanden geleden


Okay then I did have a bug for this was my first idea was activate the photon to load the sound then use it, but instead it stay silent, I could only get 2 sounds to work at best, I even try to spam the photons to see if it was just a loading issues but it had no effect. So I checked my console to many thing so I clear it and then try the photons and only 5 things popped up, I took a screenshot of it if it helps. console https://imgur.com/a/byHRqPx I would do a double check but right now it says I need to update the game version to enter, so... I do more testing when it is back up.


# 79

door

Firefly

2 maanden geleden


You should be able to sign in again now. If the sounds keep not working, I'll have to look into it! :-)


# 80

door

Loki The Witful

2 maanden geleden


Okay I did some more testing with the photon sounds and no luck it only loads 2 sounds for the photon block, I tested this on my iPad and MacBook results are the same. Video showing only 2 sounds loaded https://imgur.com/ZrEfPLo The sounds will stay the same 2 sounds until you reload the page.


Bericht 71–80 van 144

Vorige « 1 2 36 7 8 9 1013 14 15 » Volgende