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Livestream viewers know that I've been talking a lot about "New Angeldust" lately. It's a reimagining of Angeldust, focusing on creating a distinct look, including new graphical effects that I've revealed earlier. On yesterday's livestream I showed many screenshots to illustrate the direction I'm going in: https://www.youtube.com/live/7iFZ5lAHCTQ?feature=shared&t=6450 Right now I want to address two specific points. First: yes—it's bright, it's vibrant. The screenshots look brighter than intended because of video encoding technicalities, but I am going for a super bright aesthetic. It's entirely contrary to Angeldust and that might make it hard to appreciate, especially for long-time players. I'll do my best to listen and steer things along to make something I believe in. Second: the savannah area. As the first major example of player-driven feedback I've turned around my plan to go for a 'green' savannah look. A lot of existing builds use the dry, tall grass block to emulate wheat, and I agree that it's a very useful thing to have. So I'm now going for the most golden wheat you've ever seen, balancing between builder needs and overall game experience. Call me Wheaty McWheatface because this grass is looking fire now! :D
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I will gladly test a it private or public just give me the AD EYE CANDY!!!! ;)
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6 maanden geleden
A demo version is one of my first goals. I want to work out all natural biomes to get a feel for what the game world should look like. Then I'll create a new WebGL version out of it so everyone can give it a shot. There's a lot of technical hurdles to tackle, but the road is clear.
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Can't wait for the demo version, I will block my time for this!:D Any clues when this will be ready so I can stock up on the crimson drink and all that! Hehe!
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