Angeldust

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Angeldust v3.31

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# 11

door

Rob12

1 maand geleden


Fingers crossed, I will see you on the other side. Big excitement building! Going to check what time it is for me :D Edit: It is 9:30 am for me, which means I will have to wait until I get home tomorrow evening. As I have to be somewhere else at 9am for the day. Oh well I can wait. Hope it all goes well.


# 12

door

Firefly

1 maand geleden


It's about two hours from now :-) After more than a year since the last major update I hope I didn't forget anything important. And the unsigned Windows binaries are a big gamble, but I believe in our community to help out download and force-run these so they become reputable. I'll make sure we have at least one WebGL version compatible with Angeldust v3.31 that everyone can fall back to if we run into any disasters.


# 13

door

Rob12

1 maand geleden


Yes I was wrong. I put in 12am not pm, it's 9:30 PM Yay. I will be here.


# 14

door

(GM) SodaMeow

1 maand geleden


New update today? really? WOW! Can't wait to check out the new flowers and paintings. :D Looking forward to this! :D


# 15

door

Firefly

1 maand geleden


Slightly early, but here we go! See you in about an hour :D


# 16

door

Firefly

1 maand geleden


Everything is updated for Angeldust v3.31. The new client version is rolling out on all the app stores. If you're in a hurry for questing, use the updated WebGL version to sign in and play immediately: https://angeldu.st/static/webgl I'll be writing detailed release notes on Steam soon. For all you Windows users: if you can download and run the Windows version(s) from Itch.io that'll be very helpful in making the game available to others. One thing to note is that after roughly two years of extended iOS 9 support for Angeldust that Apple has now made me require iOS 12 or higher. I'm sorry, but I did my best to keep your older devices relevant! Another thing of note is that the WebGL version with the cool, new graphics engine is temporarily unavailable. I'm in the process of reworking this one. It'll be back soon!


# 17

door

Rob12

1 maand geleden


I have updated to v3.31 on Steam and so far everything is running smoothly with the game and website. The decorations and new paintings are an awesome addition to the game. They will make everyone's buildings more colorful and bright. I am going to love all of the new items for my latest construction. I will have to leave it for now, and have an early night, but I will be back tomorrow evening to do some more building :D


# 18

door

Firefly

1 maand geleden


Thanks for the testing report @Rob12, have a good night! Here are the full Steam release notes for Angeldust v3.31, hope you all see something you like: https://store.steampowered.com/news/app/488440/view/4657374275862500347


# 19

door

Moniq

1 maand geleden


Hallo Firefly, I guess the update is out as I see other changes in-game. Why did the movement change? My avatar steps are longer now so it is much harder to align to a position you need. It especially sux when you work somewhere from where you can fall down and you try to step on an edge. And also when you try to build while you run backwards and align a little with a small side step. Any way how to revert it back or tune the movement?


# 20

door

Firefly

1 maand geleden


@Moniq: That doesn't sound like an intentional change! Which operating system do you use? And are you able to make a video of these longer steps? I haven't gotten any other reports about this, and I didn't notice any change myself, so we'll need to dive into this and fix it. EDIT: I think I see it--your first step seems larger. I think it might be caused by the changes I did to make sidestepping more consistent. Will need to dive into this and release a new update to fix this eventually.


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