Angeldust

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Anti-aliasing / multisampling

in English in Forums





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OP

door

Firefly

5 jaren geleden


@Alex makarov has been asking for anti-aliasing (FSAA/MSAA) in the game engine for quite some time. I was always reluctant to enable this as I thought it didn't make much of a difference. That was based on earlier tests in the 'Cartoon' visual style. Today I tested in the upcoming '3D' visual style and it makes a huge difference there. So I'm going to offer an experimental way to enable anti-aliasing / multisampling in Angeldust v3.0. It'll only be accessible to players with some technical knowledge at first. If testing turns out it's safe to enable this feature, I'll add it properly to the options menu in Angeldust v3.1. Alongside this change I'm going to add a way to set the windowed resolution. Consider this a public thank you to @Alex makarov for continuing to bug me about this :D


# 2

door

Alexi M

5 jaren geleden


hope so.


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