Angeldust

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DEV: Angeldust Creator Kit

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Bericht 51–57 van 57

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# 51

door

Firefly

1 jaar geleden


??? Have you read the Angeldust Creator Kit PDF yet? That is the main attraction here. 1. The vast majority of sections list 'Available on all devices' and refer to in-game functionality that is available on Android, too. 2.) How do "DLL and EXE things" imply having to code? Help me out as I don't understand!


# 52

door

beamy_donut

1 jaar geleden


...I thought that the EXE and DLL are programs to you know...CODE. And it actually supports Android? Well then...\(°_°)/


# 53

door

Firefly

1 jaar geleden


Updated to Angeldust Creator Kit v3.27a: – Removed 'Enhance image quality' section about the deprecated Angeldust PostFX add-on


# 54

door

LyNx3n1x

8 maanden geleden


Hmmm... How do you stop the NPCs from following decals?🤔 Been trying to figure it out for the past few hrs🥲


# 55

door

Firefly

8 maanden geleden


@LyNx3n1x: you can't. NPCs always follow decals that meet their requirements. On recent builds it's a core feature to make NPCs walk using the 'transparent sticker' decal. If you have a case where a few decals mess up NPC routing, try to offset the NPC path by one block, or moving the decal slightly out of the way.


# 56

door

Firefly

8 maanden geleden


Updated to Angeldust Creator Kit v3.29a: – Added 'Implement character dialogs' on the new NPC dialog feature – Added '/lb' (locate biome) command to the 'Commands' (coming soon, in Angeldust v3.29)


# 57

door

Firefly

7 maanden geleden


Updated to Angeldust Creator Kit v3.29b: – Added 'Streamline character creation' on the new NPC marker functionality


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