Angeldust

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DEV: WebGL version

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# 251

por

Firefly

5 horas atrás


Updated WebGL 'new' version: https://angeldu.st/static/webgl-new I.) Hidden players that chat now show up with a name instead 'Unknown entity', nifty! Thanks to @Loki The Witful for reporting this. II.) When players come back into view after being away, the game will now recognize them much quicker than before. III.) I've improved chunk data management and I'm interested to hear about any weirdness like missing blocks or text signs in known or newly loaded areas. This last fix solves the performance issue I had when visiting Port Perry on my recent livestream. The game regularly stalled to load in tons of world data and this is now totally smooth. Hard to test on WebGL due to limited view distance, but testing and pixel peeping is much appreciated. @ritpop: Thanks for the pointers, I'll see if I can replicate the texture loading stalls and work towards a fix.


# 252

por

(GM) SodaMeow

3 horas atrás


The new Webgl is pretty cool, I just looked at the water shimmering , its really nice. The glow is still a bit intense, when looking at the pixel arts, the textures can't be seen. https://imgur.com/YIvUhYs https://imgur.com/f3Bj347 Water looks pretty cool. https://imgur.com/YqQD9OY


# 253

por

Loki The Witful

2 horas atrás


Sweat I look forwards to breaking… I mean playing with it 🙃


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