โพสต์ 1–10 ของ 21
โดย
3 ปี ที่ผ่านมา
Angeldust v3.17 is now available, or rolling out, for all devices. This update introduces the Indonesian (Bahasa Indonesia) and Thai (ไทย) languages. It also fixes minor bugs in the game's graphics and the user interface. On Itch.io you'll also find an updated Angeldust v4.7 Beta with the same fixes: https://metagaming.itch.io/angeldust The update isn't mandatory at the moment, but will be later today, around 14.00h UTC. Afterwards you'll be able to see the new flags everywhere, along with some minor gameplay tweaks. Let me know if you run into any problems!
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3 ปี ที่ผ่านมา
I investigated it a bit, the bug I'm having is from postFX actually, the light_dof makes "shadows" (can't find a better word) appear in front of the UI, making it blurry. Also, I noticed that the blocks I place, are not the ones I have in my hotbar. It looks like it's offset by 1. Pics: https://imgur.com/a/gtiSRTy I probably just need a clean reinstall tho, I'll do that and report.
โดย
3 ปี ที่ผ่านมา
"This is… unfortunate" as the sorceress would say. I was unaware of these bugs in PostFX. It probably means it's time to retire it, but maybe I can massage it into something workable. I think it's caused by the new render engine now also rendering shadows for the game world. The block offset thing is also real. It's fixed as soon as the server is updated, but I also made sure it won't be a problem in the future. Thanks for reporting this issue! (So all you Angeldust v4.7 Beta players: wait a bit until I've activated the server update and it's all good! I might do it in a few hours, the server's still pretty hot right now.)
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3 ปี ที่ผ่านมา
The postFX bugs didn't happen in 4.5, if that helps. I think ambient occlusion adds a lot (especially in foggy weather), the depth of field also, so I think it might be worth it to fix it. Would it be possible to include these things in the 4.x series in the future? I mean, does the openGL version or whatver support it?
โพสต์ 1–10 ของ 21