Angeldust

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DEV: WebGL version

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โพสต์ 221–223 ของ 223

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# 221

โดย

Loki The Witful

15 วัน ที่ผ่านมา


So I was working on one of my builds yesterday / today and I noticed that the photon mimics on the mini-map have small chance not to update when the chunks load in or when you place them, the funny thing is they are loaded in on the regular map. I did a small test and I noticed notice it does not like to render the most recent placed photon mimics, it will update if you remove a photon mimic or place another but it will be one photon mimic update behind. You can place another block by them to force the mini-map to update but this is besides the point. Still not sure about why it does not load them if you first load a chunk, I can't show picture for it is in my build and I do not want to give it out to much. Video of photon mimic not updating right. https://imgur.com/a/photon-mimic-lag-on-mini-map-a75EHx8


# 222

โดย

Rob12

12 วัน ที่ผ่านมา


Thanks for the ping Firefly. I was aware of changes to the Web GL map and development of the mini map feature. I had not really checked it out thoroughly though, until now. I found the controls to resize or close the mini map, quite easily, and I think that control is definitely required, in case one wants to build without the map being in the view, and resizing is great! I then went to Equatoria and the spaceport, to check out the mini maps clarity and I thought that everything looked quite nice. My thoughts on the whole mini map are: It is a great addition to the game, especially for hunting, exploring and pvp. It will, and probably does already, add a new level of game play, like having a scanner of sorts. Then when the mini map is not required or desired, it can simply be hidden from view. The map details themselves are pretty good the way they are now, I like the effects on glass too.


# 223

โดย

Loki The Witful

12 วัน ที่ผ่านมา


I checked out the art museum in BTT and I love how the glass roof looks on it. https://imgur.com/a/OqO6Dar


โพสต์ 221–223 ของ 223

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