โพสต์ 221–230 ของ 231
ก่อนหน้านี้ « 1 2 3 … 21 22 23 24 » ต่อไป
โดย
3 เดือน ที่ผ่านมา
So I was working on one of my builds yesterday / today and I noticed that the photon mimics on the mini-map have small chance not to update when the chunks load in or when you place them, the funny thing is they are loaded in on the regular map. I did a small test and I noticed notice it does not like to render the most recent placed photon mimics, it will update if you remove a photon mimic or place another but it will be one photon mimic update behind. You can place another block by them to force the mini-map to update but this is besides the point. Still not sure about why it does not load them if you first load a chunk, I can't show picture for it is in my build and I do not want to give it out to much. Video of photon mimic not updating right. https://imgur.com/a/photon-mimic-lag-on-mini-map-a75EHx8
โดย
3 เดือน ที่ผ่านมา
Thanks for the ping Firefly. I was aware of changes to the Web GL map and development of the mini map feature. I had not really checked it out thoroughly though, until now. I found the controls to resize or close the mini map, quite easily, and I think that control is definitely required, in case one wants to build without the map being in the view, and resizing is great! I then went to Equatoria and the spaceport, to check out the mini maps clarity and I thought that everything looked quite nice. My thoughts on the whole mini map are: It is a great addition to the game, especially for hunting, exploring and pvp. It will, and probably does already, add a new level of game play, like having a scanner of sorts. Then when the mini map is not required or desired, it can simply be hidden from view. The map details themselves are pretty good the way they are now, I like the effects on glass too.
โดย
3 เดือน ที่ผ่านมา
I checked out the art museum in BTT and I love how the glass roof looks on it. https://imgur.com/a/OqO6Dar
โดย
15 วัน ที่ผ่านมา
Updated WebGL version: https://angeldu.st/static/webgl 1.) Fixed preview rotation of the text sign and tailored panel when placed on a table with a liquid and a solid block next to it. Thanks to @Mr Monkey and @Loki The Witful for finding and reporting this. 2.) Allowing uppercase and mixed case letters in emoji shortcodes, so you can type :sMiLe: and it works! 😃 3.) Tailored panels with dimensions 1,5 x 2 now tile as 1x1 (instead of 1x2) for regular and column cap textures.
โดย
14 วัน ที่ผ่านมา
Updated WebGL version: https://angeldu.st/static/webgl A.) The ^0 text hint now properly resets the text color on any line of text signs. B.) The ^0 text hint now properly resets the text color on any line of chat messages having a translation. C.) Monospace text style now properly wraps around on any line of chat messages having a translation. Thanks to @Loki The Witful for reporting these. Testing on these features (and the ones in my post above this) is much appreciated!
โดย
6 วัน ที่ผ่านมา
Updated WebGL version: https://angeldu.st/static/webgl i.) Fix the most recently entered text sign contents showing up in the 'Summon a creature' input field (thanks @Loki The Witful). ii.) Fix 'Summon a creature' forgetting your most recently ridden creature type. iii.) Fix the sign-in screen forgetting your hero's last ridden creature. This is an eight year old bug finally fixed. iv.) Fix a normally impossible crash in minimap and world map rendering (thanks @Hummm). v.) Let text hints from the invisible, cut-off portion affect the visible portion of overflowing text in input fields (thanks @Loki The Witful). Testing these—and the previous—new features is much appreciated!
โดย
5 วัน ที่ผ่านมา
Post # 227. All is fixed. Post # 228. All is fixed Post # 229: i.) Is fixed. ii.) Is fixed. iii.) Is fixed iv.) I do not know what it is so could not test it, but I assume it is fixed :D v.) Is fixed GG Firefly and thanks for keeping up with all the bugs on WebGL. Best Dev ever!!! ❤️
โพสต์ 221–230 ของ 231
ก่อนหน้านี้ « 1 2 3 … 21 22 23 24 » ต่อไป