Angeldust

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DEV: WebGL version

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Bưu kiện 281–287 của 287

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# 281

qua

Firefly

2 ngày trước


@ritpop: I'll probably change the glow back to take lines into account so sprites don't lose all definition when glowing. @Both: Consider these sprite coloring artifacts a known issue for now. I'll have to rework the artwork to fix this. The rendering itself is as intended; compare to (GM) SodaMeow's screenshots with the black squares and artifacts—those are not intended. @Loki The Witful: Is the sitting jitter new specifically in this version? As for the lava: this is its new, intended, structurally different look.


# 282

qua

Loki The Witful

1 ngày trước


@Firefly: Yes the jittering when sitting and moving is new to thew webgl-gpu Demo of webgl-gpu vs webgl-new https://imgur.com/a/xp0iShR


# 283

qua

Firefly

1 ngày trước


@Loki The Witful: Thanks for the videos! Stepping frame by frame I believe that both versions have jitter, just more pronounced in 'gpu' vs 'new'. I'll see what I can I do about it. @(GM) SodaMeow: Forgot to ask, are the black artifacts and squares you see around the sprites in the user interface moving around very quickly, or slowly, or not at all?


# 284

qua

(GM) SodaMeow

19 giờ trước


The dots on the map moves around quick, like ants. The quest map with the creature picture is still. https://imgur.com/Amjr69X in sign in- the dots on the hero move around a bit. https://imgur.com/JRVHhcW Hope this helps. Thank you for checking.


# 285

qua

(GM) SodaMeow

18 giờ trước


https://imgur.com/6yqIrUv This is another dotted one.


# 286

qua

jaredpm15

15 giờ trước


I don't know if it only happens in my phone, but whenever I activate the chat to type something, the sounds become very prone to being temporarily corrupted while I type, like a loop. I would like to know if it is possible to fix this error because I would really love for it to disappear; sometimes it becomes quite annoying in my opinion.


# 287

qua

Firefly

3 giờ trước


@jaredpm15: It's basically out of my control; your browser decides if sound and music are allowed to play while something else is happening. One thing I could do is to mute the game while the input box is on-screen, so that you don't hear a stuttering loop of music and/or sound effects while entering text.


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