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von
Fireflyvor 8 Tagen
@ritpop: I'll probably change the glow back to take lines into account so sprites don't lose all definition when glowing. @Both: Consider these sprite coloring artifacts a known issue for now. I'll have to rework the artwork to fix this. The rendering itself is as intended; compare to (GM) SodaMeow's screenshots with the black squares and artifacts—those are not intended. @Loki The Witful: Is the sitting jitter new specifically in this version? As for the lava: this is its new, intended, structurally different look.
von
Loki The Witfulvor 8 Tagen
@Firefly: Yes the jittering when sitting and moving is new to thew webgl-gpu Demo of webgl-gpu vs webgl-new https://imgur.com/a/xp0iShR
von
Fireflyvor 7 Tagen
@Loki The Witful: Thanks for the videos! Stepping frame by frame I believe that both versions have jitter, just more pronounced in 'gpu' vs 'new'. I'll see what I can I do about it. @(GM) SodaMeow: Forgot to ask, are the black artifacts and squares you see around the sprites in the user interface moving around very quickly, or slowly, or not at all?
von
(GM) SodaMeowvor 7 Tagen
The dots on the map moves around quick, like ants. The quest map with the creature picture is still. https://imgur.com/Amjr69X in sign in- the dots on the hero move around a bit. https://imgur.com/JRVHhcW Hope this helps. Thank you for checking.
von
jaredpm15vor 6 Tagen
I don't know if it only happens in my phone, but whenever I activate the chat to type something, the sounds become very prone to being temporarily corrupted while I type, like a loop. I would like to know if it is possible to fix this error because I would really love for it to disappear; sometimes it becomes quite annoying in my opinion.
von
Fireflyvor 6 Tagen
@jaredpm15: It's basically out of my control; your browser decides if sound and music are allowed to play while something else is happening. One thing I could do is to mute the game while the input box is on-screen, so that you don't hear a stuttering loop of music and/or sound effects while entering text.
von
Fireflyvor 6 Tagen
Updated WebGL 'GPU' version: https://angeldu.st/static/webgl-gpu 1.) Attempted to fix black dots and artifacts in user interface sprites. This could be completely broken now instead. Feedback much appreciated. Thanks to @(GM) SodaMeow for reporting this. 2.) Fixed in-world sprite jittering. Thanks to @Loki The Witful for reporting this. 3.) Butterflies and fireflies have randomized colors again. 4.) Added a subtle water texture with animation. 5.) Fixed one more user interface sprite flicker bug. 6.) When flying a drakeling in first-person its back wing is now much less visually intrusive. 7.) Sound is now muted when entering text on touchscreen devices where input is handled via a browser prompt. This prevents audio stutters during text entry. Testing much appreciated. Thanks to @jaredpm15 for reporting this. 8.) The yellow unlockable block and object glow no longer hovers high in the air; its position now more closely matches Angeldust v3.35. Known issues: A.) Sprites have color artifacts where different parts meet. As always, testing is much appreciated! Empty your browser cache before testing, or you'll run into weird bugs and visual problems.
von
Loki The Witfulvor 5 Tagen
NICE I check it out right away! Right away I noticed the water block is transparent in hand in first person view.
von
(GM) SodaMeowvor 5 Tagen
Checking the new webgl (gpu) I cleared cache and still the same issue, this is on PC using chrome. ( However using the new webgl on mobile is fine) same dotted/ ant issue when wanting to summon the pets. https://imgur.com/dRKH8to https://imgur.com/PbKp4Qs Regards to the Mini Map, noticed that if this is disabled, the direction ie inland( north-east-south-west) are not visible.
Beitrag 281–290 von 298
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