Angeldust

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[UPDATE IDEA] Add Stats Feature to Angeldust

in English in Forums





Post 1–3 of 3

1


OP

by

WendySimple

8 months ago


I Thought To Add Status Feature To Angeldust is Good IDEA... in my opinion so that Damage, Defense, etc. are not always based on Level if you find a player with the same level, I'm automatically sure the status will be the same, My point is to make a difference in the stats of the players though their level is the same... Because when you're hunting alone/together it will have its own advantages , For example, if you play with friends and everyone chooses to use Fighter, then they can determine who will receive the most damage and who will give the most DPS. Maybe my words are too complicated but I'm trying my best to explain what I mean, I hope you guys understand *sorry if I'm asking too much Concept : https://www.imagebam.com/view/MEN27WN https://www.imagebam.com/view/MEN27WN https://www.imagebam.com/view/MEN27WN


# 2

by

BloodyHashX

8 months ago


THAT'S MY IDEA!


# 3

by

Hummm

8 months ago


FF has built this in statically via hero selection. Chose your HP/DPS by playing a specific hero. However, once you hit level 32 your base is capped. hero HP Builder 50 Fighter 100 Scout 50 Sorceress 30 You can derive the above pretty easily with game replays and bubbles. Now days, level 1-32 (~127k coins) takes less then an hour, at which point your base HP are done. The addition of Crimson levels (hero DPS) and Violet levels (hero HP) is an amazing feature... and since you get to choose between Crimson and Violet for every dungeon, you can "build" your hero as you see fit. My level 11 Crimson rocks the DPS


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