Angeldust

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DEV: WebGL version

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Post 41–50 of 142

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# 41

by

Hummm

3 months ago


clouds are Amazing! colors bright, and glowy default turn rate with the mouse is insane screen shots? (probably already discussed) we need a full platform release :)


# 42

by

Firefly

3 months ago


@Hummm: What platform did you test on, especially given the 'insane' speed of view rotation? Maybe this has something to do with high-DPI screens, I'm not sure. Screen shots are not implemented right now, you might want to use your operating system's built-in tools for that, like Cmd+Shift+3 on macOS. And to @all: I'm interested to hear how the performance of this new WebGL version is compared to the old WebGL version.


# 43

by

Hummm

2 months ago


Chrome on iMac (Retina 5K, 27-inch 2020) ... Options -> Rotational speed: 7.5% was still faster than my native app at 12.5% but playable. pretty sure this has been discussed before: map zoom out > 15x15 cause music BG to stutter Interestingly, switching to Opera, it remembered my login/pw, but no other settings. (maybe I played the old one on Opera once)


# 44

by

Loki The Witful

2 months ago


I absolutely love IT!!! I did notice one small thing, but I think it might be outside of your control. Note this is on my computer, MacBook using Firefox If you open your inventory using “tab” or “I” key and close it with the same “tab” or “l” it will some times make it where you can reach the end of your screen with the cursor. Example: open inventory with “tab” then move the cursor to the right side of the screen and then close your inventory with “tab” then try to turn right it will stop and you will see the cursor showing on the very edge of the right side of the screen. You can easy fix it by simply clicking while the cursor is on the window. Not 100% sure if this is a issue just wanting to make sure it is known.


# 45

by

Firefly

2 months ago


@Loki The Witful: Thanks for testing! How's the performance on your system(s)? The cursor issue comes from WebGL running inside your browser. It's the browser that controls what the cursor can do. In my testing Firefox considers a mouse click to be the sign for 'I can give the cursor to the game now'. So if you close the inventory without clicking then Firefox hides the cursor, but also keeps control of it. Other browsers probably do something similar. It's hard to explain and likely impossible to fix. Maybe the only (slightly weird) fix is to always require a mouse click before going back to in-game mode.


# 46

by

corpsehusband

2 months ago


Firefly I played the WebGL version and its good to me but, the problem is the charters in that version are in less resolution and the 3rd person is best than in AD to my eyes I think but I also notice that the mouse is moving so fast I can only move by the help by the arrow buttons but it can be fixable.


# 47

by

Firefly

2 months ago


@corpsehusband: Use the 'Rotational speed' setting in the Options menu to lower your mouse speed; there is a wide variety of values available :-) As for the graphics I'm working on some ideas to make the WebGL version look better while keeping the download size small. I'll post about it once I have something to show.


# 48

by

Loki The Witful

2 months ago


The performance is very good no lag, core temps stay cool, and very smooth. I rate this 121 starts out of 10!!! Some random screenshots and videos of the WebGL https://imgur.com/a/vxkyEXR


# 49

by

ritpop

2 months ago


love it 100% amazing


# 50

by

Firefly

2 months ago


Some decals appear to be rotated incorrectly in the new WebGL version while they are correct in the old WebGL version. One example I found is Valessi's hospital door (/tw 2, to the right of the church). Its shield is rotated instead of being upright. Weird! I will investigate and fix this soon.


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