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7 years ago
Some of you know I do "builds" by influencing rhino's to dig tunnels in unclaimed areas... my hunting grounds is an area about 50x50 claims, which is now riddled with tunnels... in the last week or so I started mapping it. It's a very slow process involving graph paper and a hero walking around w/ just a telecharger and a "claim this land prompt" ... it would be super cool if the AD client provided a well know port (>1024) that would send x,y,z coordinates (say 1/sec) of the hero's current position. The coordinate system obviously already exists, but exposing it to the player would open lots of exciting possibilities, of which mapping is only one of.
by
7 years ago
very smart i started doing tunnels around my area for 2 days some months ago before i went to work i didn't know if anyone had the same idea of making tunnels then mapping them out
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