Angeldust

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Feedback on 3.0 update

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Post 11–20 of 20

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# 11

by

obi-

4 years ago


If you're gonna add stay put/follow for the mounts. do the same for the pets.


# 12

by

Swaleha Gaming

4 years ago


Make thing that we can ride on flying dino's like flying dinosaur.


# 13

by

Firefly

4 years ago


After much consideration I decided to remove the auto-following behavior of ridden creatures for Angeldust v3.1. Seems much cleaner this way and it allows players to feel more in control. And @Hummm: I'm pretty sure that pet only goes for hurt players and not creatures. I think it might look that way since it stays in front of you most of the time. Can you record a video of the pet sticking to creatures?


# 14

by

Firefly

4 years ago


Bump. Thanks @Moniq for reporting the in-hand appearance of the water barrel. I've just improved this for Angeldust v3.3. The poison and water barrel, the doors, shelves and photon blocks (amongst others) will look much better in your hands now.


# 15

by

Firefly

4 years ago


Bump x2: I've also fixed the missing double-sided faces when having glass, a hedge, beams or other transparent materials in your hand.


# 16

by

obi-

4 years ago


I reported this in a stream a couple of weeks ago, you said it's too hard to fix! haha


# 17

by

Firefly

4 years ago


I realized it was a bit easier to fix than I thought :P Thanks to everyone for bugging me about it.


# 18

by

Hummm

4 years ago


How's the saddle look while you're holding it? ;)


# 19

by

Firefly

4 years ago


Depends whether you're using the 'E' key or selecting it from the inventory :D


# 20

by

Hummm

4 years ago


ah, so there IS a difference... maybe you should fix that


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